Categories

Boolean PACKED stats Character Boolean PACKED stats Integer PACKED stats Character Integer PACKED stats PLAYER PROFILE STATS PROFILE 0 RPG STATS Player stats... Player stats... CASH Store Stats SPEND MONEY EARN MONEY VEHICLES WEAPONS Melee Guns SCAR DATA MP CHARS Scar index 0 Scar index 1 Scar index 2 Scar index 3 Scar index 4 Scar index 5 Scar index 6 Scar index 7 Scar index 8 Scar index 9 Scar index 10 Scar index 11 Scar index 12 Scar index 13 Scar index 14 Scar index 15 STATS TRACKED IN SCRIPT MP CHARS AWARDS Player vehicle Shop data Clothes data AVAILABLE ACQUIRED NEW Clothes Storage for each char CHAR ammo used General Tracking FM General Tracking MENU CHECKLIST STATS Unlocks Mission comp stats Mission comp stats Mission comp stats Script mission attempt stats General Mission stats VEHICLE ACCESS drug dealing HOLD UPS AMBIENT BS HELP TEXT Last Unlocked Weapon MISSION CONTACT STATS Tutorial BitSet Should Use Secondary Tutorial Respawn Position Set when character has watched the Freemode Intro FM HELP TEXT CELLPHONE FM Import Export FM Intro Mission FM Activity Phonecall FM Char Deathmatch Stats FM Char Race Stats FM Char Race Stats FM trigger Tut FM Hold Up Tut FM Car Mod Tut FM No Tut FM Race Tut FM garage cut - HELP TEXT STATS - FM ask the player to change character once - HELPERS FOR TIMED AWARDS Character Creator Stats UNLOCKS STATS AWARDS FM AWARDS FM XP REWARD TRACKING STATS FM VEHICLE ACCESS STATS FM RACE MOOD FACE FM SNACKS Property Stats CREW UNLOCKS GAME SPECIFIC MISSION STATS Now, some of these profile stats, when over a specific threshold also update a tunable and sends a UGC report to SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. A bunch get reported via UGC and stats are updated and dealt with on the backend via SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. If we care about commends too we also have General Player Stats FM Race Cars Stats Permanent Stats Player Cash Player Cash Player Awards Player Gun Club Stats Player Tennis Stats Player Golf Stats Player Darts Stats Player Arm Wrestling Stats Crew Challenge Stats CREW XP STATS JOB STATS BASEJUMP Stats RACE TO POINT Stats Player award Multiplayer Settings General award Spawn Vectors Stats DO NOT DELETE THESE! They are required to test the infulstructure of the the stat system Title Update additions STAT_SAVETYPE_CONTACTS Scar index 16 Scar index 17 Scar index 18 Scar index 19 Scar index 20 Scar index 21 Scar index 22 Scar index 23 Daily Transactions Days will be measured from midnight to midnight EST Multiplayer Players Bookmarked Content FM Timer for the last sold vehicle GIFT PLAYERS CASH GIFT PLAYERS RP POSIX TIMESTAMP FOR CHARACTER CRETION CLOUD / PROFILE STATS CASH PACKS CONSUMED PENDING VEHICLE STATS Packed Vehicle_0 1 stat per License Plate Vehicle_1 1 stat per License Plate Vehicle_2 1 stat per License Plate Vehicle_3 1 stat per License Plate Vehicle_4 1 stat per License Plate Vehicle_5 1 stat per License Plate Vehicle_6 1 stat per License Plate Vehicle_7 1 stat per License Plate Vehicle_8 1 stat per License Plate Vehicle_9 1 stat per License Plate Vehicle_10 (CYCLE) Vehicle_11 (CYCLE) Vehicle_12 (CYCLE) Vehicle_13 1 stat per License Plate BAV STAT Start Beach Bum Weapons End Beach Bum Weapons GIFT PLAYERS CASH 64 bits Posix Times for Start/End Bad Sport - New way of dealing with clearing the EVC from player being a cheater - BUSINESS 2 STARTS HERE Vehicle_14 1 stat per License Plate Vehicle_15 1 stat per License Plate Vehicle_16 1 stat per License Plate Vehicle_17 1 stat per License Plate Vehicle_18 1 stat per License Plate Vehicle_19 1 stat per License Plate Vehicle_20 1 stat per License Plate Vehicle_21 1 stat per License Plate Vehicle_22 1 stat per License Plate Vehicle_23 (CYCLE) Vehicle_24 (CYCLE) Vehicle_25 (CYCLE) - NON VALENTINE STATS! END - BIG FEED STATS - Contact Stats - SPECTATOR CAM Stats - NEW awards

GTA V MP Stats

Boolean PACKED stats

MP_PSTAT_BOOL0
Stat with Packed booleans index 0. Takes up to 64 booleans.
MP_PSTAT_BOOL1
Stat with Packed booleans index 1. Takes up to 64 booleans.
MP_PSTAT_BOOL2
Stat with Packed booleans index 2. Takes up to 64 booleans.

Character Boolean PACKED stats

PSTAT_BOOL0
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
PSTAT_BOOL1
Character Stat with Packed booleans index 1. Takes up to 64 booleans.
PSTAT_BOOL2
Character Stat with Packed booleans index 2. Takes up to 64 booleans.

Integer PACKED stats

MP_PSTAT_INT0
Stat with Packed integers index 0. Takes up to 8 integers.
MP_PSTAT_INT1
Stat with Packed integers index 1. Takes up to 8 integers
MP_PSTAT_INT2
Stat with Packed integers index 2. Takes up to 8 integers

Character Integer PACKED stats

PSTAT_INT0
Character Stat with Packed integers index 0. Takes up to 8 integers.
PSTAT_INT1
Character Stat with Packed integers index 1. Takes up to 8 integers
PSTAT_INT2
Character Stat with Packed integers index 2. Takes up to 8 integers
PSTAT_INT3
Character Stat with Packed integers index 3. Takes up to 8 integers
PSTAT_INT4
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT5
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT6
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT7
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT8
Character Stat with Packed integers index 4. Takes up to 8 integers

PLAYER PROFILE STATS

PROFILE 0

RPG STATS

SUCCESSFUL_COUNTERS
Number of melee counter counter
FIRES_EXTINGUISHED
Number of fires extinguished
FIRES_STARTED
Number of fires started
TIMES_CHEATED
Number of times cheated
MISSION_NAME
Current Mission name
TOTAL_PLAYING_TIME
Total Playing time in milliseconds.
LONGEST_PLAYING_TIME
Longest Playing time since last death.
LONGEST_CAM_TIME_DRIVING
Longest time spent driving in cinematic camera in milliseconds.
MPPLY_LEAST_FAVORITE_STATION
Least favorite radio station
MPPLY_MOST_FAVORITE_STATION
Most favorite radio station
DIED_IN_DROWNING
Number of times player died by drowning
DIED_IN_DROWNINGINVEHICLE
Number of times player died by drowning in vehicle
DIED_IN_EXPLOSION
Number of times player died by explosion
DIED_IN_FALL
Number of times player died by fall
DIED_IN_FIRE
Number of times player died by fire
DIED_IN_ROAD
Number of times player died in a road accident
BUSTED
Number of times the player was arrested
MANUAL_SAVED
Number of times saved the game manually
AUTO_SAVED
Number of times saved the game automatically
PLAYER_KILLS_ON_SPREE
Number Players killed done on spree.
COPS_KILLS_ON_SPREE
Number Cops killed done on spree.
PEDS_KILLS_ON_SPREE
Number Peds killed done on spree.
LONGEST_KILLING_SPREE
Longest killing count in spree.
LONGEST_KILLING_SPREE_TIME
Longest killing time count in spree.
KILLS_PLAYERS
Number of players killed
KILLS_STEALTH
Number of stealth kills
KILLS_INNOCENTS
Number of ped's killed
KILLS_COP
Number of Cops killed
KILLS_SWAT
Number of Swat killed
KILLS_ENEMY_GANG_MEMBERS
Enemy Gang members killed
KILLS_FRIENDLY_GANG_MEMBERS
Friendly Gang members killed
KILLS_BY_OTHERS
Peds killed by other players
LARGE_ACCIDENTS
Number of large accidents.
LONGEST_DRIVE_NOCRASH
Longest Drive Without a crash
DIST_CAR
Total Distance in a car
DIST_DRIVING_CAR
Total Distance driving a car
TIME_DRIVING_CAR
Total time driving a car
DIST_PLANE
Total Distance driving a plane
DIST_DRIVING_PLANE
Total time driving a plane
TIME_DRIVING_PLANE
Total time driving a plane
DIST_QUADBIKE
Total Distance driving a quadbike
DIST_DRIVING_QUADBIKE
Total time driving a quadbike
TIME_DRIVING_QUADBIKE
Total time driving a quadbike
DIST_HELI
Total Distance driving a heli
DIST_DRIVING_HELI
Total time driving a heli
TIME_DRIVING_HELI
Total time driving a heli
DIST_BIKE
Total Distance driving a bike
DIST_DRIVING_BIKE
Total time driving a bike
TIME_DRIVING_BIKE
Total time driving a bike
DIST_BICYCLE
Total Distance driving a bicycle
DIST_DRIVING_BICYCLE
Total time driving a bicycle
TIME_DRIVING_BICYCLE
Total time driving a bicycle
DIST_BOAT
Total Distance driving a boat
DIST_DRIVING_BOAT
Total time driving a boat
TIME_DRIVING_BOAT
Total time driving a boat
DIST_SUBMARINE
Total Distance driving a submarine
DIST_DRIVING_SUBMARINE
Total time driving a submarine
TIME_DRIVING_SUBMARINE
Total time driving a submarine
DIST_SWIMMING
Total Distance driving a swimming
TIME_SWIMMING
Total time driving a swimming
DIST_WALKING
Total Distance driving a walking
TIME_WALKING
Total time spent walking
DIST_WALK_ST
Total Distance walking in Stealth mode
DIST_RUNNING
Total Distance running
TIME_UNDERWATER
Total time underwater.
TIME_IN_WATER
Total time in water.
TIME_IN_COVER
Total time spent in cover
ENTERED_COVER
Number of times the player has entered cover
ENTERED_COVER_AND_SHOT
Number of times the player has entered cover and fired a shot or shots
AVERAGE_SPEED
Average speed when driving a car or a bike
FLIGHT_TIME
Average speed when driving a car or a bike
LONGEST_CHASE_TIME
Duration of the longest cop chase.
TOTAL_CHASE_TIME
Total time spent losing cops.
LAST_CHASE_TIME
Duration of the last cop chase.
TOTAL_TIME_MAX_STARS
Total time under maximun wanted stars
STARS_ATTAINED
Total Number of wanted stars the player has been awarded
STARS_EVADED
Total Number of wanted stars the player has evaded
NO_TIMES_WANTED_LEVEL
The number of times character obtains a wanted level
PLANE_LANDINGS
Number of good plane landings

Player stats...

NUMBER_OF_ORANGE_BOUGHT
Money picked up in the street.
NUMBER_OF_BOURGE_BOUGHT
Money picked up in the street.

Player stats...

DEFAULT_STATS_SET
MP Char 0 - Shop Data
SPECIAL_ABILITY
Special ability
STAMINA
Stamina
STRENGTH
Strength
LUNG_CAPACITY
Lung capacity modifier
WHEELIE_ABILITY
Bike skill modifier
FLYING_ABILITY
Flying modifier
SHOOTING_ABILITY
Shooting modifier
STEALTH_ABILITY
Stealth modifier
SCRIPT_INCREASE_STAM
Stat increase - Stamina
SCRIPT_INCREASE_STRN
Stat increase - Strength
SCRIPT_INCREASE_LUNG
Stat increase - Lung capacity
SCRIPT_INCREASE_DRIV
Stat increase - Driving
SCRIPT_INCREASE_FLY
Stat increase - Flying
SCRIPT_INCREASE_SHO
Stat increase - Shooting
SCRIPT_INCREASE_STL
Stat increase - Stealth
SCRIPT_INCREASE_MECH
Stat increase - Mechanic

CASH

PVC_WALLET_BALANCE
Per-Character Cash that has been PAID for with real money.
EVC_WALLET_BALANCE
Per-Character Cash that has been EARN in game.
PVC_BANK_BALANCE
Banked Cash that the player has PAID for with real money.
EVC_BANK_BALANCE
Banked Cash that the player has EARN, either in game or via other mechanism.
PVC_BALANCE
Banked Cash that the player has PAID for with real money.
EVC_BALANCE
Banked Cash that the player has EARN, either in game or via other mechanism.
EVC_WALLET_BALANCE_CLEARED
Total last Cleared amount for each character stat EVC_WALLET_BALANCE.
EVC_BANK_BALANCE_CLEARED
Total last Cleared amount for stat EVC_BANK_BALANCE.
MPPLY_IS_HIGH_EARNER
Flag Player as a HIGH EARNER.
MPPLY_IS_CHEATER
Flag saved with current cheater.
MPPLY_IS_CHEATER_TIME
Posix Time last time the flag changed value.

Store Stats

MPPLY_STORE_MONEY_SPENT
MPPLAYER - Real money player has spent in store
MPPLY_STORE_MONEY_BOUGHT
MPPLAYER - Game Money player has bought in the store
MPPLY_STORE_TOTAL_MONEY_BOUGHT
MPPLAYER - Total game money player has bought in store
MPPLY_STORE_PURCHASE_POSIX_TIME
MPPLAYER - Last purchase posix time.
MPPLY_STORE_CHECKOUTS_CANCELLED
MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout

SPEND MONEY

MONEY_SPENT_WEAPON_ARMOR
Money Spent in weapons and armor
MONEY_SPENT_VEH_MAINTENANCE
Money Spent in Vehicles and Maintenance
MONEY_SPENT_STYLE_ENT
Money Spent in Style and Entertainment
MONEY_SPENT_PROPERTY_UTIL
Money Spent in Property and Utilities
MONEY_SPENT_JOB_ACTIVITY
Money Spent in Job and Activity Entry Fees
MONEY_SPENT_BETTING
Money Spent in Betting
MONEY_SPENT_CONTACT_SERVICE
Money Spent in Contact Services
MONEY_SPENT_DROPPED_STOLEN
Money Spent in Dropped or Stolen
MONEY_SPENT_SHARED
Money Spent in Shared cash
MONEY_SPENT_JOBSHARED
Money Spent in Job Shared cash
MONEY_SPENT_HEALTHCARE
Money Spent in Healthcare

EARN MONEY

MONEY_EARN_JOBS
Money Earn in Jobs
MONEY_EARN_SELLING_VEH
Money Earn in Selling Vehicles
MONEY_EARN_BETTING
Money Earn in Betting
MONEY_EARN_GOOD_SPORT
Money Earn in Good Sport Reward
MONEY_EARN_PICKED_UP
Money Earn in Picked Up
MONEY_EARN_SHARED
Money Earn in Shared Cash
MONEY_EARN_JOBSHARED
Money Earn in Shared Cash
MONEY_EARN_ROCKSTAR_AWARD
Money Earn in Rockstar Award

VEHICLES

NUMBER_NEAR_MISS
Number of vehicles near misses.
COPCARS_ENTERED_AS_CROOK
Number of times entered a cop car as a crook.
BAILED_FROM_VEHICLE
Number of times jumped out of a moving vehicle.
THROWNTHROUGH_WINDSCREEN
Number of times thrown through a windscreen
TOTAL_DAMAGE_CARS
Total damage done in Cars
TOTAL_DAMAGE_BIKES
Total damage done in Bikes
TOTAL_DAMAGE_QUADBIKES
Total damage done in Quadbikes
NUMBER_CRASHES_CARS
Number of crashes done in Cars
NUMBER_CRASHES_BIKES
Number of crashes done in Bikes
NUMBER_CRASHES_QUADBIKES
Number of crashes done in Quadbikes
NUMBER_STOLEN_COP_VEHICLE
Number of cars stolen
NUMBER_STOLEN_CARS
Number of cars stolen
NUMBER_STOLEN_BIKES
Number of bikes stolen
NUMBER_STOLEN_BOATS
Number of boats stolen
NUMBER_STOLEN_HELIS
Number of helis stolen
NUMBER_STOLEN_PLANES
Number of planes stolen
NUMBER_STOLEN_QUADBIKES
Number of quad bikes stolen
NUMBER_STOLEN_BICYCLES
Number of bicycles stolen
TIRES_POPPED_BY_GUNSHOT
Number of tires popped by gunshot
VEHICLES_DESTROYED_ON_SPREE
Number of vehicles destroyed on spree
COP_VEHI_DESTROYED_ON_SPREE
Number of COP vehicles destroyed on spree
TANKS_DESTROYED_ON_SPREE
Number of TANK vehicles destroyed on spree
CARS_EXPLODED
Number of cars exploded
CARS_COPS_EXPLODED
Number of cop cars exploded
BIKES_EXPLODED
Number of bikes exploded
BOATS_EXPLODED
Number of boats exploded
HELIS_EXPLODED
Number of helis exploded
PLANES_EXPLODED
Number of planes exploded
QUADBIKE_EXPLODED
Number of quadbike exploded
BICYCLE_EXPLODED
Number of bicycle exploded
SUBMARINE_EXPLODED
Number of submarine exploded
TRAIN_EXPLODED
Number of train exploded
FASTEST_SPEED
Fastest speed recorded in a vehicle in meters/h
TOP_SPEED_CAR
Model Index of the fastest speed car
LONGEST_2WHEEL_DIST
Longest 2 wheel distance in a vehicle
LONGEST_2WHEEL_TIME
Longest 2 wheel time in a vehicle
LONGEST_STOPPIE_DIST
Longest stoppie distance in a bike
LONGEST_STOPPIE_TIME
Longest stoppie time in a bike
LONGEST_WHEELIE_DIST
Longest wheelie time in a bike
LONGEST_WHEELIE_TIME
Longest wheelie time in a bike
TOTAL_WHEELIE_TIME
Total wheelie time in a bike
LONGEST_SURVIVED_FREEFALL
Longest Survived free fall in meters.
HIGHEST_SKITTLES
Number of Peds Run down
MOST_FLIPS_IN_ONE_JUMP
Number of flips in one vehicle jump
MOST_SPINS_IN_ONE_JUMP
Number of spins in one vehicle jump
USJS_FOUND
Number of stunt jumps tried
USJS_FOUND_MASK
Mask of all stunt jumps tried
USJS_COMPLETED
Number of stunt jumps completed
USJS_COMPLETED_MASK
Mask of all stunt jumps completed
FARTHEST_JUMP_DIST
Longest jump distance
HIGHEST_JUMP_REACHED
Highest jump distance
AIR_LAUNCHES_OVER_5S
Number of air launches over 5 seconds
AIR_LAUNCHES_OVER_5M
Number of air launches over 5 meters
AIR_LAUNCHES_OVER_40M
Number of air launches over 40 meters
NUMBER_OF_AIR_LAUNCHES
Number of air launches
NUMBER_TURBO_STARTS_IN_RACE
Number of turbo starts at start of race
NUMBER_SLIPSTREAMS_IN_RACE
Number of turbo starts at start of race

WEAPONS

EXPLOSIVE_DAMAGE_HITS
Number of explosive damage weapons hits.
EXPLOSIVE_DAMAGE_SHOTS
Number of explosive damage weapons shots.
KILLS_ARMED
Number of Armed kills
KILLS_IN_FREE_AIM
number of kills in free aim
KILLS
Number of times mp char 0 killed
DEATHS
Number of times mp char 0 died
DEATHS_PLAYER
Number of deaths caused by other players
SHOTS
Number of times mp char 0 fired
WEAPON_ACCURACY
Weapon accuracy
HITS
Number of times mp char 0 hit
HITS_PEDS_VEHICLES
Number of times mp char 0 hit
HEADSHOTS
Number of times mp char 0 killed by headshot
PLAYER_HEADSHOTS
Number of times mp char 0 killed by headshot done by other players
DB_SHOTTIME
Total time shoting a drive by weapon
DB_KILLS
Number of times mp char 0 killed
DB_PLAYER_KILLS
Number of times mp char 0 killed
DB_SHOTS
Number of times mp char 0 fired
DB_HITS
Number of times mp char 0 hit
DB_HITS_PEDS_VEHICLES
Number of times mp char 0 hit
DB_HEADSHOTS
Number of times mp char 0 killed by headshot
PASS_DB_SHOTTIME
Total time shoting a drive by weapon
PASS_DB_KILLS
Number of times mp char 0 killed
PASS_DB_PLAYER_KILLS
Number of times mp char 0 killed
PASS_DB_SHOTS
Number of times mp char 0 fired
PASS_DB_HITS
Number of times mp char 0 hit
PASS_DB_HITS_PEDS_VEHICLES
Number of times mp char 0 hit
PASS_DB_HEADSHOTS
Number of times mp char 0 killed by headshot
EXPLOSIVES_USED
Number of Explosives used

Melee

UNARMED_KILLS
Number of times Michael killed with weapon
UNARMED_ENEMY_KILLS
Number of times Michael killed with weapon
UNARMED_DEATHS
Number of times Michael killed by weapon
UNARMED_HITS
Number of times Michael hit with weapon
KNIFE_KILLS
Number of times Michael killed with weapon
KNIFE_ENEMY_KILLS
Number of times Michael killed with weapon
KNIFE_DEATHS
Number of times Michael killed by weapon
KNIFE_HITS
Number of times Michael hit with weapon
KNIFE_HELDTIME
Time Michael held weapon (MS)
KNIFE_AMMO_BOUGHT
Ammo bought for weapon
KNIFE_FM_AMMO_BOUGHT
Ammo bought for weapon
KNIFE_FM_AMMO_CURRENT
Ammo bought for weapon
KNIFE_IN_POSSESSION
Is weapon in inventory
KNIFE_AQUIRED_AS_GIFT
Is weapon in inventory
NIGHTSTICK_KILLS
Number of times Michael killed with weapon
NIGHTSTICK_ENEMY_KILLS
Number of times Michael killed with weapon
NIGHTSTICK_DEATHS
Number of times Michael killed by weapon
NIGHTSTICK_HITS
Number of times Michael hit with weapon
NIGHTSTICK_HELDTIME
Time Michael held weapon (MS)
NIGHTSTICK_FM_AMMO_BOUGHT
Ammo bought for weapon
NIGHTSTICK_FM_AMMO_CURRENT
Ammo bought for weapon
NIGHTSTICK_IN_POSSESSION
Is weapon in inventory
NIGHTSTICK_AQUIRED_AS_GIFT
Is weapon in inventory
CROWBAR_KILLS
Number of times Michael killed with weapon
CROWBAR_ENEMY_KILLS
Number of times Michael killed with weapon
CROWBAR_DEATHS
Number of times Michael killed by weapon
CROWBAR_HITS
Number of times Michael hit with weapon
CROWBAR_HELDTIME
Time Michael held weapon (MS)
CROWBAR_FM_AMMO_BOUGHT
Ammo bought for weapon
CROWBAR_FM_AMMO_CURRENT
Ammo bought for weapon
CROWBAR_IN_POSSESSION
Is weapon in inventory
CROWBAR_AQUIRED_AS_GIFT
Is weapon in inventory
SHOVEL_KILLS
Number of times Michael killed with weapon
SHOVEL_ENEMY_KILLS
Number of times Michael killed with weapon
SHOVEL_DEATHS
Number of times Michael killed by weapon
SHOVEL_HITS
Number of times Michael hit with weapon
SHOVEL_HELDTIME
Time Michael held weapon (MS)
SHOVEL_FM_AMMO_BOUGHT
Ammo bought for weapon
SHOVEL_FM_AMMO_CURRENT
Ammo bought for weapon
SHOVEL_IN_POSSESSION
Is weapon in inventory
SHOVEL_AQUIRED_AS_GIFT
Is weapon in inventory
WRENCH_KILLS
Number of times Michael killed with weapon
WRENCH_ENEMY_KILLS
Number of times Michael killed with weapon
WRENCH_DEATHS
Number of times Michael killed by weapon
WRENCH_HITS
Number of times Michael hit with weapon
WRENCH_HELDTIME
Time Michael held weapon (MS)
WRENCH_FM_AMMO_BOUGHT
Ammo bought for weapon
WRENCH_FM_AMMO_CURRENT
Ammo bought for weapon
WRENCH_IN_POSSESSION
Is weapon in inventory
WRENCH_AQUIRED_AS_GIFT
Is weapon in inventory
HAMMER_KILLS
Number of times Michael killed with weapon
HAMMER_ENEMY_KILLS
Number of times Michael killed with weapon
HAMMER_DEATHS
Number of times Michael killed by weapon
HAMMER_HITS
Number of times Michael hit with weapon
HAMMER_HELDTIME
Time Michael held weapon (MS)
HAMMER_FM_AMMO_BOUGHT
Ammo bought for weapon
HAMMER_FM_AMMO_CURRENT
Ammo bought for weapon
HAMMER_IN_POSSESSION
Is weapon in inventory
HAMMER_AQUIRED_AS_GIFT
Is weapon in inventory
BAT_KILLS
Number of times Michael killed with weapon
BAT_ENEMY_KILLS
Number of times Michael killed with weapon
BAT_DEATHS
Number of times Michael killed by weapon
BAT_HITS
Number of times Michael hit with weapon
BAT_HELDTIME
Time Michael held weapon (MS)
BAT_FM_AMMO_BOUGHT
Ammo bought for weapon
BAT_FM_AMMO_CURRENT
Ammo bought for weapon
BAT_IN_POSSESSION
Is weapon in inventory
BAT_AQUIRED_AS_GIFT
Is weapon in inventory
GCLUB_KILLS
Number of times Michael killed with weapon
GCLUB_ENEMY_KILLS
Number of times Michael killed with weapon
GCLUB_DEATHS
Number of times Michael killed by weapon
GCLUB_HITS
Number of times Michael hit with weapon
GCLUB_HELDTIME
Time Michael held weapon (MS)
GCLUB_FM_AMMO_BOUGHT
Ammo bought for weapon
GCLUB_FM_AMMO_CURRENT
Ammo bought for weapon
GCLUB_IN_POSSESSION
Is weapon in inventory
GCLUB_AQUIRED_AS_GIFT
Is weapon in inventory

Guns

PISTOL_KILLS
Number of times mp char 0 killed with weapon
PISTOL_DEATHS
Number of times mp char 0 killed by weapon
PISTOL_SHOTS
Number of times mp char 0 fired weapon
PISTOL_HITS
Number of times mp char 0 hit with weapon
PISTOL_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
PISTOL_HELDTIME
Time mp char 0 held weapon (MS)
PISTOL_DB_HELDTIME
Time char0 held driveby weapon (MS)
PISTOL_FM_AMMO_BOUGHT
Ammo bought for weapon
PISTOL_FM_AMMO_CURRENT
Ammo bought for weapon
PISTOL_ENEMY_KILLS
Number of enemies killed with weapon (S)
PISTOL_IN_POSSESSION
Is weapon in inventory
PISTOL_AQUIRED_AS_GIFT
Is weapon in inventory
CMBTPISTOL_KILLS
Number of times mp char 0 killed with weapon
CMBTPISTOL_DEATHS
Number of times mp char 0 killed by weapon
CMBTPISTOL_SHOTS
Number of times mp char 0 fired weapon
CMBTPISTOL_HITS
Number of times mp char 0 hit with weapon
CMBTPISTOL_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
CMBTPISTOL_HELDTIME
Time mp char 0 held weapon (MS)
CMBTPISTOL_DB_HELDTIME
Time char0 held driveby weapon (MS)
CMBTPISTOL_FM_AMMO_BOUGHT
Ammo bought for weapon
CMBTPISTOL_FM_AMMO_CURRENT
Ammo bought for weapon
CMBTPISTOL_ENEMY_KILLS
Number of enemies killed with weapon (S)
CMBTPISTOL_IN_POSSESSION
Is weapon in inventory
CMBTPISTOL_AQUIRED_AS_GIFT
Is weapon in inventory
PISTOL50_KILLS
Number of times mp char 0 killed with weapon
PISTOL50_DEATHS
Number of times mp char 0 killed by weapon
PISTOL50_SHOTS
Number of times mp char 0 fired weapon
PISTOL50_HITS
Number of times mp char 0 hit with weapon
PISTOL50_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
PISTOL50_HELDTIME
Time mp char 0 held weapon (MS)
PISTOL50_DB_HELDTIME
Time char0 held driveby weapon (MS)
PISTOL50_FM_AMMO_BOUGHT
Ammo bought for weapon
PISTOL50_FM_AMMO_CURRENT
Ammo bought for weapon
PISTOL50_ENEMY_KILLS
Number of enemies killed with weapon (S)
PISTOL50_IN_POSSESSION
Is weapon in inventory
PISTOL50_AQUIRED_AS_GIFT
Is weapon in inventory
APPISTOL_KILLS
Number of times mp char 0 killed with weapon
APPISTOL_DEATHS
Number of times mp char 0 killed by weapon
APPISTOL_SHOTS
Number of times mp char 0 fired weapon
APPISTOL_HITS
Number of times mp char 0 hit with weapon
APPISTOL_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
APPISTOL_HELDTIME
Time mp char 0 held weapon (MS)
APPISTOL_DB_HELDTIME
Time char0 held driveby weapon (MS)
APPISTOL_FM_AMMO_BOUGHT
Ammo bought for weapon
APPISTOL_FM_AMMO_CURRENT
Ammo bought for weapon
APPISTOL_ENEMY_KILLS
Number of enemies killed with weapon (S)
APPISTOL_IN_POSSESSION
Is weapon in inventory
APPISTOL_AQUIRED_AS_GIFT
Is weapon in inventory
MICROSMG_KILLS
Number of times mp char 0 killed with weapon
MICROSMG_DEATHS
Number of times mp char 0 killed by weapon
MICROSMG_SHOTS
Number of times mp char 0 fired weapon
MICROSMG_HITS
Number of times mp char 0 hit with weapon
MICROSMG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
MICROSMG_HELDTIME
Time mp char 0 held weapon (MS)
MICROSMG_DB_HELDTIME
Time char0 held driveby weapon (MS)
MICROSMG_FM_AMMO_BOUGHT
Ammo bought for weapon
MICROSMG_FM_AMMO_CURRENT
Ammo bought for weapon
MICROSMG_ENEMY_KILLS
Number of enemies killed with weapon (S)
MICROSMG_IN_POSSESSION
Is weapon in inventory
MICROSMG_AQUIRED_AS_GIFT
Is weapon in inventory
SMG_KILLS
Number of times mp char 0 killed with weapon
SMG_DEATHS
Number of times mp char 0 killed by weapon
SMG_SHOTS
Number of times mp char 0 fired weapon
SMG_HITS
Number of times mp char 0 hit with weapon
SMG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
SMG_HELDTIME
Time mp char 0 held weapon (MS)
SMG_DB_HELDTIME
Time char0 held driveby weapon (MS)
SMG_FM_AMMO_BOUGHT
Ammo bought for weapon
SMG_FM_AMMO_CURRENT
Ammo bought for weapon
SMG_ENEMY_KILLS
Number of enemies killed with weapon (S)
SMG_IN_POSSESSION
Is weapon in inventory
SMG_AQUIRED_AS_GIFT
Is weapon in inventory
ASLTSMG_KILLS
Number of times mp char 0 killed with weapon
ASLTSMG_DEATHS
Number of times mp char 0 killed by weapon
ASLTSMG_SHOTS
Number of times mp char 0 fired weapon
ASLTSMG_HITS
Number of times mp char 0 hit with weapon
ASLTSMG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
ASLTSMG_HELDTIME
Time mp char 0 held weapon (MS)
ASLTSMG_DB_HELDTIME
Time char0 held driveby weapon (MS)
ASLTSMG_FM_AMMO_BOUGHT
Ammo bought for weapon
ASLTSMG_FM_AMMO_CURRENT
Ammo bought for weapon
ASLTSMG_ENEMY_KILLS
Number of enemies killed with weapon (S)
ASLTSMG_IN_POSSESSION
Is weapon in inventory
ASLTSMG_AQUIRED_AS_GIFT
Is weapon in inventory
ASLTRIFLE_KILLS
Number of times mp char 0 killed with weapon
ASLTRIFLE_DEATHS
Number of times mp char 0 killed by weapon
ASLTRIFLE_SHOTS
Number of times mp char 0 fired weapon
ASLTRIFLE_HITS
Number of times mp char 0 hit with weapon
ASLTRIFLE_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
ASLTRIFLE_HELDTIME
Time mp char 0 held weapon (MS)
ASLTRIFLE_FM_AMMO_BOUGHT
Ammo bought for weapon
ASLTRIFLE_FM_AMMO_CURRENT
Ammo bought for weapon
ASLTRIFLE_ENEMY_KILLS
Number of enemies killed with weapon (S)
ASLTRIFLE_IN_POSSESSION
Is weapon in inventory
ASLTRIFLE_AQUIRED_AS_GIFT
Is weapon in inventory
CRBNRIFLE_KILLS
Number of times mp char 0 killed with weapon
CRBNRIFLE_DEATHS
Number of times mp char 0 killed by weapon
CRBNRIFLE_SHOTS
Number of times mp char 0 fired weapon
CRBNRIFLE_HITS
Number of times mp char 0 hit with weapon
CRBNRIFLE_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
CRBNRIFLE_HELDTIME
Time mp char 0 held weapon (MS)
CRBNRIFLE_FM_AMMO_BOUGHT
Ammo bought for weapon
CRBNRIFLE_FM_AMMO_CURRENT
Ammo bought for weapon
CRBNRIFLE_ENEMY_KILLS
Number of enemies killed with weapon (S)
CRBNRIFLE_IN_POSSESSION
Is weapon in inventory
CRBNRIFLE_AQUIRED_AS_GIFT
Is weapon in inventory
ADVRIFLE_KILLS
Number of times mp char 0 killed with weapon
ADVRIFLE_DEATHS
Number of times mp char 0 killed by weapon
ADVRIFLE_SHOTS
Number of times mp char 0 fired weapon
ADVRIFLE_HITS
Number of times mp char 0 hit with weapon
ADVRIFLE_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
ADVRIFLE_HELDTIME
Time mp char 0 held weapon (MS)
ADVRIFLE_FM_AMMO_BOUGHT
Ammo bought for weapon
ADVRIFLE_FM_AMMO_CURRENT
Ammo bought for weapon
ADVRIFLE_ENEMY_KILLS
Number of enemies killed with weapon (S)
ADVRIFLE_IN_POSSESSION
Is weapon in inventory
ADVRIFLE_AQUIRED_AS_GIFT
Is weapon in inventory
MG_KILLS
Number of times mp char 0 killed with weapon
MG_DEATHS
Number of times mp char 0 killed by weapon
MG_SHOTS
Number of times mp char 0 fired weapon
MG_HITS
Number of times mp char 0 hit with weapon
MG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
MG_HELDTIME
Time mp char 0 held weapon (MS)
MG_FM_AMMO_BOUGHT
Ammo bought for weapon
MG_FM_AMMO_CURRENT
Ammo bought for weapon
MG_ENEMY_KILLS
Number of enemies killed with weapon (S)
MG_IN_POSSESSION
Is weapon in inventory
MG_AQUIRED_AS_GIFT
Is weapon in inventory
CMBTMG_KILLS
Number of times mp char 0 killed with weapon
CMBTMG_DEATHS
Number of times mp char 0 killed by weapon
CMBTMG_SHOTS
Number of times mp char 0 fired weapon
CMBTMG_HITS
Number of times mp char 0 hit with weapon
CMBTMG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
CMBTMG_HELDTIME
Time mp char 0 held weapon (MS)
CMBTMG_FM_AMMO_BOUGHT
Ammo bought for weapon
CMBTMG_FM_AMMO_CURRENT
Ammo bought for weapon
CMBTMG_ENEMY_KILLS
Number of enemies killed with weapon (S)
CMBTMG_IN_POSSESSION
Is weapon in inventory
CMBTMG_AQUIRED_AS_GIFT
Is weapon in inventory
ASLTMG_KILLS
Number of times mp char 0 killed with weapon
ASLTMG_DEATHS
Number of times mp char 0 killed by weapon
ASLTMG_SHOTS
Number of times mp char 0 fired weapon
ASLTMG_HITS
Number of times mp char 0 hit with weapon
ASLTMG_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
ASLTMG_HELDTIME
Time mp char 0 held weapon (MS)
ASLTMG_FM_AMMO_BOUGHT
Ammo bought for weapon
ASLTMG_FM_AMMO_CURRENT
Ammo bought for weapon
ASLTMG_ENEMY_KILLS
Number of enemies killed with weapon (S)
ASLTMG_IN_POSSESSION
Is weapon in inventory
ASLTMG_AQUIRED_AS_GIFT
Is weapon in inventory
PUMP_KILLS
Number of times mp char 0 killed with weapon
PUMP_DEATHS
Number of times mp char 0 killed by weapon
PUMP_SHOTS
Number of times mp char 0 fired weapon
PUMP_HITS
Number of times mp char 0 hit with weapon
PUMP_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
PUMP_HELDTIME
Time mp char 0 held weapon (MS)
PUMP_FM_AMMO_BOUGHT
Ammo bought for weapon
PUMP_FM_AMMO_CURRENT
Ammo bought for weapon
PUMP_ENEMY_KILLS
Number of enemies killed with weapon (S)
PUMP_IN_POSSESSION
Is weapon in inventory
PUMP_AQUIRED_AS_GIFT
Is weapon in inventory
SAWNOFF_KILLS
Number of times mp char 0 killed with weapon
SAWNOFF_DEATHS
Number of times mp char 0 killed by weapon
SAWNOFF_SHOTS
Number of times mp char 0 fired weapon
SAWNOFF_HITS
Number of times mp char 0 hit with weapon
SAWNOFF_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
SAWNOFF_HELDTIME
Time mp char 0 held weapon (MS)
SAWNOFF_DB_HELDTIME
Time mp char 0 held weapon (MS)
SAWNOFF_FM_AMMO_BOUGHT
Ammo bought for weapon
SAWNOFF_FM_AMMO_CURRENT
Ammo bought for weapon
SAWNOFF_ENEMY_KILLS
Number of enemies killed with weapon (S)
SAWNOFF_IN_POSSESSION
Is weapon in inventory
SAWNOFF_AQUIRED_AS_GIFT
Is weapon in inventory
BULLPUP_KILLS
Number of times mp char 0 killed with weapon
BULLPUP_DEATHS
Number of times mp char 0 killed by weapon
BULLPUP_SHOTS
Number of times mp char 0 fired weapon
BULLPUP_HITS
Number of times mp char 0 hit with weapon
BULLPUP_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
BULLPUP_HELDTIME
Time mp char 0 held weapon (MS)
BULLPUP_FM_AMMO_BOUGHT
Ammo bought for weapon
BULLPUP_FM_AMMO_CURRENT
Ammo bought for weapon
BULLPUP_ENEMY_KILLS
Number of enemies killed with weapon (S)
BULLPUP_IN_POSSESSION
Is weapon in inventory
BULLPUP_AQUIRED_AS_GIFT
Is weapon in inventory
ASLTSHTGN_KILLS
Number of times mp char 0 killed with weapon
ASLTSHTGN_DEATHS
Number of times mp char 0 killed by weapon
ASLTSHTGN_SHOTS
Number of times mp char 0 fired weapon
ASLTSHTGN_HITS
Number of times mp char 0 hit with weapon
ASLTSHTGN_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
ASLTSHTGN_HELDTIME
Time mp char 0 held weapon (MS)
ASLTSHTGN_FM_AMMO_BOUGHT
Ammo bought for weapon
ASLTSHTGN_FM_AMMO_CURRENT
Ammo bought for weapon
ASLTSHTGN_ENEMY_KILLS
Number of enemies killed with weapon (S)
ASLTSHTGN_IN_POSSESSION
Is weapon in inventory
ASLTSHTGN_AQUIRED_AS_GIFT
Is weapon in inventory
STUNGUN_KILLS
Number of times mp char 0 killed with weapon
STUNGUN_DEATHS
Number of times mp char 0 killed by weapon
STUNGUN_SHOTS
Number of times mp char 0 fired weapon
STUNGUN_HITS
Number of times mp char 0 hit with weapon
STUNGUN_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
STUNGUN_HELDTIME
Time mp char 0 held weapon (MS)
STUNGUN_DB_HELDTIME
Time mp char 0 held weapon (MS)
STUNGUN_FM_AMMO_BOUGHT
Ammo bought for weapon
STUNGUN_FM_AMMO_CURRENT
Ammo bought for weapon
STUNGUN_ENEMY_KILLS
Number of enemies killed with weapon (S)
STUNGUN_IN_POSSESSION
Is weapon in inventory
STUNGUN_AQUIRED_AS_GIFT
Is weapon in inventory
SNIPERRFL_KILLS
Number of times mp char 0 killed with weapon
SNIPERRFL_DEATHS
Number of times mp char 0 killed by weapon
SNIPERRFL_SHOTS
Number of times mp char 0 fired weapon
SNIPERRFL_HITS
Number of times mp char 0 hit with weapon
SNIPERRFL_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
SNIPERRFL_HELDTIME
Time mp char 0 held weapon (MS)
SNIPERRFL_FM_AMMO_BOUGHT
Ammo bought for weapon
SNIPERRFL_FM_AMMO_CURRENT
Ammo bought for weapon
SNIPERRFL_ENEMY_KILLS
Number of enemies killed with weapon (S)
SNIPERRFL_IN_POSSESSION
Is weapon in inventory
SNIPERRFL_AQUIRED_AS_GIFT
Is weapon in inventory
HVYSNIPER_KILLS
Number of times mp char 0 killed with weapon
HVYSNIPER_DEATHS
Number of times mp char 0 killed by weapon
HVYSNIPER_SHOTS
Number of times mp char 0 fired weapon
HVYSNIPER_HITS
Number of times mp char 0 hit with weapon
HVYSNIPER_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
HVYSNIPER_HELDTIME
Time mp char 0 held weapon (MS)
HVYSNIPER_FM_AMMO_BOUGHT
Ammo bought for weapon
HVYSNIPER_FM_AMMO_CURRENT
Ammo bought for weapon
HVYSNIPER_ENEMY_KILLS
Number of enemies killed with weapon (S)
HVYSNIPER_IN_POSSESSION
Is weapon in inventory
HVYSNIPER_AQUIRED_AS_GIFT
Is weapon in inventory
ASLTSNIP_FM_AMMO_BOUGHT
Ammo bought for weapon
ASLTSNIP_FM_AMMO_CURRENT
Ammo bought for weapon
ASLTSNIP_IN_POSSESSION
Is weapon in inventory
ASLTSNIP_AQUIRED_AS_GIFT
Is weapon in inventory
GRNLAUNCH_KILLS
Number of times mp char 0 killed with weapon
GRNLAUNCH_DEATHS
Number of times mp char 0 killed by weapon
GRNLAUNCH_SHOTS
Number of times mp char 0 fired weapon
GRNLAUNCH_HELDTIME
Time mp char 0 held weapon (MS)
GRNLAUNCH_FM_AMMO_BOUGHT
Ammo bought for weapon
GRNLAUNCH_FM_AMMO_CURRENT
Ammo bought for weapon
GRNLAUNCH_ENEMY_KILLS
Number of enemies killed with weapon (S)
GRNLAUNCH_IN_POSSESSION
Is weapon in inventory
GRNLAUNCH_AQUIRED_AS_GIFT
Is weapon in inventory
RPG_KILLS
Number of times mp char 0 killed with weapon
RPG_DEATHS
Number of times mp char 0 killed by weapon
RPG_SHOTS
Number of times mp char 0 fired weapon
RPG_HELDTIME
Time mp char 0 held weapon (MS)
RPG_FM_AMMO_BOUGHT
Ammo bought for weapon
RPG_FM_AMMO_CURRENT
Ammo bought for weapon
RPG_ENEMY_KILLS
Number of enemies killed with weapon (S)
RPG_IN_POSSESSION
Is weapon in inventory
RPG_AQUIRED_AS_GIFT
Is weapon in inventory
MINIGUNS_KILLS
Number of times mp char 0 killed with weapon
MINIGUNS_DEATHS
Number of times mp char 0 killed by weapon
MINIGUNS_SHOTS
Number of times mp char 0 fired weapon
MINIGUNS_HITS
Number of times mp char 0 hit with weapon
MINIGUNS_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
MINIGUNS_HELDTIME
Time mp char 0 held weapon (MS)
MINIGUNS_FM_AMMO_BOUGHT
Ammo bought for weapon
MINIGUNS_FM_AMMO_CURRENT
Ammo bought for weapon
MINIGUNS_ENEMY_KILLS
Number of enemies killed with weapon (S)
MINIGUNS_IN_POSSESSION
Is weapon in inventory
MINIGUNS_AQUIRED_AS_GIFT
Is weapon in inventory
GRENADE_KILLS
Number of times mp char 0 killed with weapon
GRENADE_DEATHS
Number of times mp char 0 killed by weapon
GRENADE_SHOTS
Number of times mp char 0 fired weapon
GRENADE_HELDTIME
Time mp char 0 held weapon (MS)
GRENADE_DB_HELDTIME
Time mp char 0 held weapon (MS)
GRENADE_FM_AMMO_BOUGHT
Ammo bought for weapon
GRENADE_FM_AMMO_CURRENT
Ammo bought for weapon
GRENADE_ENEMY_KILLS
Number of enemies killed with weapon (S)
GRENADE_IN_POSSESSION
Is weapon in inventory
GRENADE_AQUIRED_AS_GIFT
Is weapon in inventory
SMKGRENADE_KILLS
Number of times mp char 0 killed with weapon
SMKGRENADE_DEATHS
Number of times mp char 0 killed by weapon
SMKGRENADE_SHOTS
Number of times mp char 0 fired weapon
SMKGRENADE_HITS
Number of times mp char 0 hit with weapon
SMKGRENADE_HELDTIME
Time mp char 0 held weapon (MS)
SMKGRENADE_DB_HELDTIME
Time mp char 0 held weapon (MS)
SMKGRENADE_FM_AMMO_BOUGHT
Ammo bought for weapon
SMKGRENADE_FM_AMMO_CURRENT
Ammo bought for weapon
SMKGRENADE_ENEMY_KILLS
Number of enemies killed with weapon (S)
SMKGRENADE_IN_POSSESSION
Is weapon in inventory
SMKGRENADE_AQUIRED_AS_GIFT
Is weapon in inventory
STKYBMB_KILLS
Number of times mp char 0 killed with weapon
STKYBMB_DEATHS
Number of times mp char 0 killed by weapon
STKYBMB_SHOTS
Number of times mp char 0 fired weapon
STKYBMB_HELDTIME
Time mp char 0 held weapon (MS)
STKYBMB_DB_HELDTIME
Time mp char 0 held weapon (MS)
STKYBMB_FM_AMMO_BOUGHT
Ammo bought for weapon
STKYBMB_FM_AMMO_CURRENT
Ammo bought for weapon
STKYBMB_ENEMY_KILLS
Number of enemies killed with weapon (S)
STKYBMB_IN_POSSESSION
Is weapon in inventory
STKYBMB_AQUIRED_AS_GIFT
Is weapon in inventory
MOLOTOV_KILLS
Number of times mp char 0 killed with weapon
MOLOTOV_DEATHS
Number of times mp char 0 killed by weapon
MOLOTOV_SHOTS
Number of times mp char 0 fired weapon
MOLOTOV_HITS
Number of times mp char 0 hit with weapon
MOLOTOV_HELDTIME
Time mp char 0 held weapon (MS)
MOLOTOV_DB_HELDTIME
Time mp char 0 held weapon (MS)
MOLOTOV_FM_AMMO_BOUGHT
Ammo bought for weapon
MOLOTOV_FM_AMMO_CURRENT
Ammo bought for weapon
MOLOTOV_ENEMY_KILLS
Number of enemies killed with weapon (S)
MOLOTOV_IN_POSSESSION
Is weapon in inventory
MOLOTOV_AQUIRED_AS_GIFT
Is weapon in inventory
EXTINGUISHER_HELDTIME
Time mp char 0 held weapon (MS)
VEHICLE_ROCKET_KILLS
Number of times mp char 1 killed with weapon
VEHICLE_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
VEHICLE_ROCKET_SHOTS
Number of times mp char 1 fired weapon
VEHICLE_ROCKET_HITS
Number of times mp char 1 hit with weapon
VEHICLE_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
VEHICLE_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
RHINO_ROCKET_KILLS
Number of times mp char 1 killed with weapon
RHINO_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
RHINO_ROCKET_SHOTS
Number of times mp char 1 fired weapon
RHINO_ROCKET_HITS
Number of times mp char 1 hit with weapon
RHINO_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
RHINO_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
PASS_ROCKET_KILLS
Number of times mp char 1 killed with weapon
PASS_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
PASS_ROCKET_SHOTS
Number of times mp char 1 fired weapon
PASS_ROCKET_HITS
Number of times mp char 1 hit with weapon
PASS_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
PASS_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
AIRSTRIKE_KILLS
Number of times mp char 1 killed with weapon
AIRSTRIKE_DEATHS
Number of times mp char 1 killed by weapon
AIRSTRIKE_SHOTS
Number of times mp char 1 fired weapon
AIRSTRIKE_HITS
Number of times mp char 1 hit with weapon
AIRSTRIKE_HELDTIME
Time mp char 1 held weapon (MS)
AIRSTRIKE_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
VEH_ROCKET_KILLS
Number of times mp char 1 killed with weapon
VEH_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
VEH_ROCKET_SHOTS
Number of times mp char 1 fired weapon
VEH_ROCKET_HITS
Number of times mp char 1 hit with weapon
VEH_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
VEH_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
BUZZARD_BULLET_KILLS
Number of times mp char 1 killed with weapon
BUZZARD_BULLET_DEATHS
Number of times mp char 1 killed by weapon
BUZZARD_BULLET_SHOTS
Number of times mp char 1 fired weapon
BUZZARD_BULLET_HITS
Number of times mp char 1 hit with weapon
BUZZARD_BULLET_HEADSHOTS
Number of times mp char 1 killed by headshot with weapon
BUZZARD_BULLET_HELDTIME
Time mp char 1 held weapon (MS)
BUZZARD_BULLET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
BUZZARD_ROCKET_KILLS
Number of times mp char 1 killed with weapon
BUZZARD_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
BUZZARD_ROCKET_SHOTS
Number of times mp char 1 fired weapon
BUZZARD_ROCKET_HITS
Number of times mp char 1 hit with weapon
BUZZARD_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
BUZZARD_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
ANNIHL_BULLET_KILLS
Number of times mp char 1 killed with weapon
ANNIHL_BULLET_DEATHS
Number of times mp char 1 killed by weapon
ANNIHL_BULLET_SHOTS
Number of times mp char 1 fired weapon
ANNIHL_BULLET_HITS
Number of times mp char 1 hit with weapon
ANNIHL_BULLET_HEADSHOTS
Number of times mp char 1 killed by headshot with weapon
ANNIHL_BULLET_HELDTIME
Time mp char 1 held weapon (MS)
ANNIHL_BULLET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
HUNTER_BULLET_KILLS
Number of times mp char 1 killed with weapon
HUNTER_BULLET_DEATHS
Number of times mp char 1 killed by weapon
HUNTER_BULLET_SHOTS
Number of times mp char 1 fired weapon
HUNTER_BULLET_HITS
Number of times mp char 1 hit with weapon
HUNTER_BULLET_HEADSHOTS
Number of times mp char 1 killed by headshot with weapon
HUNTER_BULLET_HELDTIME
Time mp char 1 held weapon (MS)
HUNTER_BULLET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
HUNTER_ROCKET_KILLS
Number of times mp char 1 killed with weapon
HUNTER_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
HUNTER_ROCKET_SHOTS
Number of times mp char 1 fired weapon
HUNTER_ROCKET_HITS
Number of times mp char 1 hit with weapon
HUNTER_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
HUNTER_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
LAZER_BULLET_KILLS
Number of times mp char 1 killed with weapon
LAZER_BULLET_DEATHS
Number of times mp char 1 killed by weapon
LAZER_BULLET_SHOTS
Number of times mp char 1 fired weapon
LAZER_BULLET_HITS
Number of times mp char 1 hit with weapon
LAZER_BULLET_HEADSHOTS
Number of times mp char 1 killed by headshot with weapon
LAZER_BULLET_HELDTIME
Time mp char 1 held weapon (MS)
LAZER_BULLET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
LAZER_ROCKET_KILLS
Number of times mp char 1 killed with weapon
LAZER_ROCKET_DEATHS
Number of times mp char 1 killed by weapon
LAZER_ROCKET_SHOTS
Number of times mp char 1 fired weapon
LAZER_ROCKET_HITS
Number of times mp char 1 hit with weapon
LAZER_ROCKET_HELDTIME
Time mp char 1 held weapon (MS)
LAZER_ROCKET_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
SPPLAYER_LASER_KILLS
Number of times mp char 1 killed with weapon
SPPLAYER_LASER_DEATHS
Number of times mp char 1 killed by weapon
SPPLAYER_LASER_SHOTS
Number of times mp char 1 fired weapon
SPPLAYER_LASER_HITS
Number of times mp char 1 hit with weapon
SPPLAYER_LASER_HELDTIME
Time mp char 1 held weapon (MS)
SPPLAYER_LASER_ENEMY_KILLS
Time mp char 1 held inventory weapon (S)
WATER_CANNON_KILLS
Number of times mp char 1 killed with weapon
WATER_CANNON_DEATHS
Number of times mp char 1 killed by weapon
PARACHUTE_FM_AMMO_BOUGHT
Ammo bought for weapon
PARACHUTE_FM_AMMO_CURRENT
Ammo bought for weapon
PARACHUTE_IN_POSSESSION
Is weapon in inventory
PARACHUTE_CURRENT_TINT
Is weapon in inventory
PETROLCAN_FM_AMMO_BOUGHT
Ammo bought for weapon
PETROLCAN_FM_AMMO_CURRENT
Ammo bought for weapon
PETROLCAN_IN_POSSESSION
Is weapon in inventory
PETROLCAN_AQUIRED_AS_GIFT
Is weapon in inventory
HELMET_CURRENT_COLOR
Is weapon in inventory

SCAR DATA

MP CHARS

DAMAGE_SCAR_NUMBER
Damage Scar Data - Number of Scars

Scar index 0

DAMAGE_SCAR_ZONE_0
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_0
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_0
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_0
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_0
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_0
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_0
Damage Scar Data - Age

Scar index 1

DAMAGE_SCAR_ZONE_1
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_1
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_1
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_1
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_1
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_1
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_1
Damage Scar Data - Age

Scar index 2

DAMAGE_SCAR_ZONE_2
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_2
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_2
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_2
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_2
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_2
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_2
Damage Scar Data - Age

Scar index 3

DAMAGE_SCAR_ZONE_3
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_3
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_3
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_3
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_3
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_3
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_3
Damage Scar Data - Age

Scar index 4

DAMAGE_SCAR_ZONE_4
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_4
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_4
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_4
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_4
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_4
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_4
Damage Scar Data - Age

Scar index 5

DAMAGE_SCAR_ZONE_5
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_5
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_5
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_5
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_5
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_5
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_5
Damage Scar Data - Age

Scar index 6

DAMAGE_SCAR_ZONE_6
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_6
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_6
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_6
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_6
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_6
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_6
Damage Scar Data - Age

Scar index 7

DAMAGE_SCAR_ZONE_7
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_7
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_7
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_7
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_7
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_7
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_7
Damage Scar Data - Age

Scar index 8

DAMAGE_SCAR_ZONE_8
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_8
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_8
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_8
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_8
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_8
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_8
Damage Scar Data - Age

Scar index 9

DAMAGE_SCAR_ZONE_9
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_9
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_9
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_9
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_9
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_9
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_9
Damage Scar Data - Age

Scar index 10

DAMAGE_SCAR_ZONE_10
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_10
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_10
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_10
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_10
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_10
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_10
Damage Scar Data - Age

Scar index 11

DAMAGE_SCAR_ZONE_11
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_11
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_11
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_11
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_11
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_11
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_11
Damage Scar Data - Age

Scar index 12

DAMAGE_SCAR_ZONE_12
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_12
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_12
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_12
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_12
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_12
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_12
Damage Scar Data - Age

Scar index 13

DAMAGE_SCAR_ZONE_13
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_13
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_13
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_13
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_13
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_13
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_13
Damage Scar Data - Age

Scar index 14

DAMAGE_SCAR_ZONE_14
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_14
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_14
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_14
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_14
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_14
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_14
Damage Scar Data - Age

Scar index 15

DAMAGE_SCAR_ZONE_15
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_15
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_15
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_15
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_15
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_15
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_15
Damage Scar Data - Age

STATS TRACKED IN SCRIPT

MP CHARS

CHAR_PREFERRED_CREW
preferred crew
CHAR_ISACTIVE
MP Char 0 - Is this slot being used?
CHAR_XP_FM
MP Char 0 - XP Value
CHAR_RANK_FM
MP Char 0 - XP Value
NEXT_RANKXP_FM
MP Char 0 - XP Value
PREV_RANKXP_FM
MP Char 0 - XP Value
CHAR_NAME
MP Char 0 - XP Value
CHAR_WEAPON1
MP Char 0 - Weapon 1
CHAR_WEAPON2
MP Char 0 - Weapon 2
CHAR_EQUIPPED_ADDONS
MP Char 0 - Equipped addons
CHAR_WEAP_UNLOCKED
MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_UNLOCKED2
MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAP_VIEWED
MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_VIEWED2
MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAP_ADDON_1_UNLCK
MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_2_UNLCK
MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_3_UNLCK
MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_4_UNLCK
MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_ADDON_1_VIEWED
MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_2_VIEWED
MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_3_VIEWED
MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_4_VIEWED
MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_EQUIPPED
MP Char 0 - Equipped weapons bitset
CHAR_WEAP_EQUIPPED2
MP Char 0 - Equipped weapons bitset 2
CHAR_WEAP_ADDON_1_EQUIP
MP Char 0 - Equipped addons bitset 1
CHAR_WEAP_ADDON_2_EQUIP
MP Char 0 - Equipped addons bitset 2
CHAR_WEAP_ADDON_3_EQUIP
MP Char 0 - Equipped addons bitset 3
CHAR_WEAP_ADDON_4_EQUIP
MP Char 0 - Equipped addons bitset 4
CHAR_WEAP_FREE
MP Char 0 - Cost Free weapons bitset
CHAR_WEAP_FREE2
MP Char 0 - Cost Free weapons bitset 2
CHAR_ABILITY_1_UNLCK
MP Char 0 - Player Ability Unlocked bitset 1
CHAR_ABILITY_2_UNLCK
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ABILITY_3_UNLCK
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_1_COLLECT
MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_2_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_3_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_4_COLLECT
MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_5_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_6_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_7_COLLECT
MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_8_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_9_COLLECT
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_NO_FM_PACKAGES_COL
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_WEAP_UNLOCKED
MP Char 0 - Weapons unlocked bitset
CHAR_FM_WEAP_UNLOCKED2
MP Char 0 - Weapons unlocked bitset 2
CHAR_FM_WEAP_ADDON_1_UNLCK
MP Char 0 - Addons unlocked bitset 1
CHAR_FM_WEAP_ADDON_2_UNLCK
MP Char 0 - Addons unlocked bitset 2
CHAR_FM_WEAP_ADDON_3_UNLCK
MP Char 0 - Addons unlocked bitset 3
CHAR_FM_WEAP_ADDON_4_UNLCK
MP Char 0 - Addons unlocked bitset 4
CHAR_FM_WEAP_EQUIPPED
MP Char 0 - Equipped weapons bitset
CHAR_FM_WEAP_EQUIPPED2
MP Char 0 - Equipped weapons bitset 2
CHAR_FM_WEAP_ADDON_1_EQUIP
MP Char 0 - Equipped addons bitset 1
CHAR_FM_WEAP_ADDON_2_EQUIP
MP Char 0 - Equipped addons bitset 2
CHAR_FM_WEAP_ADDON_3_EQUIP
MP Char 0 - Equipped addons bitset 3
CHAR_FM_WEAP_ADDON_4_EQUIP
MP Char 0 - Equipped addons bitset 4
CHAR_FM_WEAP_FREE
MP Char 0 - Cost Free weapons bitset
CHAR_FM_WEAP_FREE2
MP Char 0 - Cost Free weapons bitset 2
CHAR_FM_ABILITY_1_UNLCK
MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_ABILITY_2_UNLCK
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_ABILITY_3_UNLCK
MP Char 0 - Player Ability Unlocked bitset 2
CHAR_KIT_1_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_2_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_3_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_4_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_5_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_6_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_8_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_9_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_1_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_2_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 2
CHAR_KIT_3_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 3
CHAR_KIT_4_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 4
CHAR_KIT_5_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 5
CHAR_KIT_6_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 6
CHAR_KIT_7_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 7
CHAR_KIT_8_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 8
CHAR_KIT_9_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_KIT_1_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_2_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_3_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_4_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_5_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_6_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_8_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_9_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 2
CHAR_HEIST_1_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_CREWUNLOCK_1_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_2_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_3_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_4_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_5_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 9
CHAR_FM_CARMOD_1_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 1
CHAR_FM_CARMOD_2_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_3_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_4_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_5_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_6_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_7_UNLCK
MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_HEALTH_1_UNLCK
MP Char 0 - Player Health Unlocked bitset 1
CHAR_FM_HEALTH_2_UNLCK
MP Char 0 - Player Health Unlocked bitset 2
CHAR_FM_VEHICLE_1_UNLCK
MP Char 0 - Player Vehicle Unlocked bitset 1
CHAR_FM_VEHICLE_2_UNLCK
MP Char 0 - Player Vehicle Unlocked bitset 2
CHAR_FM_CLOTHES_1_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 1
CHAR_FM_CLOTHES_2_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 2
CHAR_FM_CLOTHES_3_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_4_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_5_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_6_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_7_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_8_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_9_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_10_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_11_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_HAIRCUT_1_UNLCK
MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_STORED_HAIRDO
MP Char 0 - Stored player hairdo
CHAR_FM_FORCED_HAIR_ITEM
MP Char 0 - Item that force removed players hair
CHAR_FM_FORCED_HAIR_TYPE
MP Char 0 - Type that force removed players hair
CHAR_FM_PLAT_AWARD_COUNT
MP Char 0 - Number Of Platinum Awards a Player has
CHAR_ACH45_TRACKER
MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay

AWARDS

PLATINUM_INTCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_BOOLCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_BOOLCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_BOOLCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_BOOLCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_BOOLCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_BOOLCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_PURCHASED
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_PURCHASED2
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FM_PURCHASE
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FM_PURCHASE2
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE2
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE3
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE4
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE5
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE6
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE7
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE8
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE9
MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH
MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH2
MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH3
MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH4
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_DATE_CREATED
MP Char 0 - The Date the player created this character
CHAR_DATE_RANKUP
MP Char 0 - The Date the player last ranked up
CHAR_TOTAL_TIME_MISSION
MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed)
CHAR_CURRENT_HEALTH
MP Char 0 - Players current health
CHAR_CURRENT_ARMOUR
MP Char 0 - Players current health
CHAR_CURRENT_WANTED
MP Char 0 - Players current health
CHAR_LAST_PLAY_TIME
MP Char 0 - Players current health

Player vehicle

RACES_WON_PC
MP Char 0 - Vehicles- Percentage of Races won
RACES_WON
MP Char 0 - Vehicles- no of Races won
RACES_LOST
MP Char 0 - Vehicles- no of Races LOST
NO_CARS_REPAIR
MP Char 0 - Vehicles- No. Cars Repaired
AVERAGE_NO_PASSENGERS
MP Char 0 - Vehicles- Average number of passengers
TIME_DRIVING_PASSENGER
MP Char 0 - Vehicles- Time driving passengers
TOTAL_ACCUM_PASSENGER
MP Char 0 - Vehicles- Time driving passengers
VEHICLES_SPRAYED
MP Char 0 - Vehicles- No of vehicles resprayed
NO_STOLEN_VEH_SCRIPT
MP Char 0 - No cars stolen in script

Shop data

SHOPFM_DEFAULT_INFO_SET
MP Char 0 - Shop Data
SHOPFM_TYPES_VISITED
MP Char 0 - Shop Data
SHOPFM_HAIRDO_01_BH
MP Char 0 - Shop Data
SHOPFM_HAIRDO_02_SC
MP Char 0 - Shop Data
SHOPFM_HAIRDO_03_V
MP Char 0 - Shop Data
SHOPFM_HAIRDO_04_SS
MP Char 0 - Shop Data
SHOPFM_HAIRDO_05_MP
MP Char 0 - Shop Data
SHOPFM_HAIRDO_06_HW
MP Char 0 - Shop Data
SHOPFM_HAIRDO_07_PB
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_01_SC
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_02_GS
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_03_DT
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_04_CS
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_05_GSD
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_06_VC
MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_07_PB
MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_01_SM
MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_02_PB
MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_03_H
MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_04_HW
MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_05_GOH
MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_01_BH
MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_02_B
MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_03_MW
MP Char 0 - Shop Data
SHOPFM_CLOTHES_A_01_VB
MP Char 0 - Shop Data
SHOPFM_TATTOO_01_HW
MP Char 0 - Shop Data
SHOPFM_TATTOO_02_SS
MP Char 0 - Shop Data
SHOPFM_TATTOO_03_PB
MP Char 0 - Shop Data
SHOPFM_TATTOO_04_VC
MP Char 0 - Shop Data
SHOPFM_TATTOO_05_ELS
MP Char 0 - Shop Data
SHOPFM_TATTOO_06_GOH
MP Char 0 - Shop Data
SHOPFM_GUN_01_DT
MP Char 0 - Shop Data
SHOPFM_GUN_02_SS
MP Char 0 - Shop Data
SHOPFM_GUN_03_HW
MP Char 0 - Shop Data
SHOPFM_GUN_04_ELS
MP Char 0 - Shop Data
SHOPFM_GUN_05_PB
MP Char 0 - Shop Data
SHOPFM_GUN_06_LS
MP Char 0 - Shop Data
SHOPFM_GUN_07_MW
MP Char 0 - Shop Data
SHOPFM_GUN_08_CS
MP Char 0 - Shop Data
SHOPFM_GUN_09_GOH
MP Char 0 - Shop Data
SHOPFM_GUN_10_VWH
MP Char 0 - Shop Data
SHOPFM_GUN_11_ID1
MP Char 0 - Shop Data
SHOPFM_CARMOD_01_AP
MP Char 0 - Shop Data
SHOPFM_CARMOD_02_ID
MP Char 0 - Shop Data
SHOPFM_CARMOD_03_HW
MP Char 0 - Shop Data
SHOPFM_CARMOD_04_DT
MP Char 0 - Shop Data
SHOPFM_CARMOD_05_ID2
MP Char 0 - Shop Data
SHOPFM_CARMOD_06_BT1
MP Char 0 - Shop Data
SHOPFM_CARMOD_07_CS1
MP Char 0 - Shop Data
SHOPFM_CARMOD_08_CS6
MP Char 0 - Shop Data

Clothes data

AVAILABLE

CLTHS_AVAILABLE_HAIR
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_8
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_9
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_10
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_OUTFIT
MP Char 0 - Clothes Available

ACQUIRED

CLTHS_ACQUIRED_HAIR
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_3
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_4
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_5
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_6
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_7
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_JBIB
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_3
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_4
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_5
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_6
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_7
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_3
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_4
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_5
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_6
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_7
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_3
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_4
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_5
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_6
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_7
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_BERD
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_BERD_1
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_2
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_3
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_4
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_5
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_6
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_7
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_PROPS
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_3
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_4
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_5
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_6
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_7
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_8
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_9
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_10
MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_OUTFIT
MP Char 0 - Clothes Acquired

NEW

CLTHS_USED_HAIR
MP Char 0 - Clothes Used
CLTHS_USED_HAIR_1
MP Char 0 - Clothes Used
CLTHS_USED_HAIR_2
MP Char 0 - Clothes Used
CLTHS_USED_HAIR_3
MP Char 0 - Clothes USED
CLTHS_USED_HAIR_4
MP Char 0 - Clothes USED
CLTHS_USED_HAIR_5
MP Char 0 - Clothes USED
CLTHS_USED_HAIR_6
MP Char 0 - Clothes USED
CLTHS_USED_HAIR_7
MP Char 0 - Clothes USED
CLTHS_USED_JBIB
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_1
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_2
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_3
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_4
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_5
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_6
MP Char 0 - Clothes Used
CLTHS_USED_JBIB_7
MP Char 0 - Clothes Used
CLTHS_USED_LEGS
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_1
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_2
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_3
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_4
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_5
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_6
MP Char 0 - Clothes Used
CLTHS_USED_LEGS_7
MP Char 0 - Clothes Used
CLTHS_USED_FEET
MP Char 0 - Clothes Used
CLTHS_USED_FEET_1
MP Char 0 - Clothes Used
CLTHS_USED_FEET_2
MP Char 0 - Clothes Used
CLTHS_USED_FEET_3
MP Char 0 - Clothes Used
CLTHS_USED_FEET_4
MP Char 0 - Clothes Used
CLTHS_USED_FEET_5
MP Char 0 - Clothes Used
CLTHS_USED_FEET_6
MP Char 0 - Clothes Used
CLTHS_USED_FEET_7
MP Char 0 - Clothes Used
CLTHS_USED_BERD
MP Char 0 - Clothes Used
CLTHS_USED_BERD_1
MP Char 0 - Clothes USED
CLTHS_USED_BERD_2
MP Char 0 - Clothes USED
CLTHS_USED_BERD_3
MP Char 0 - Clothes USED
CLTHS_USED_BERD_4
MP Char 0 - Clothes USED
CLTHS_USED_BERD_5
MP Char 0 - Clothes USED
CLTHS_USED_BERD_6
MP Char 0 - Clothes USED
CLTHS_USED_BERD_7
MP Char 0 - Clothes USED
CLTHS_USED_PROPS
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_1
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_2
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_3
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_4
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_5
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_6
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_7
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_8
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_9
MP Char 0 - Clothes Used
CLTHS_USED_PROPS_10
MP Char 0 - Clothes USED
CLTHS_USED_OUTFIT
MP Char 0 - Clothes Used

Clothes Storage for each char

HEADBLEND_OVER_BLEMISH_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BEARD_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_EYEBRW_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_WETHR_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_MAKEUP_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_DAMAGE_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BASE_PC
MP Char 0 - Head Blend Overlay Texture
HEADBLEND_GEOM_BLEND
MP Char 0 - Head Blend Geometry Blend
HEADBLEND_TEX_BLEND
MP Char 0 - Head Blend Texture Blend
HEADBLEND_VAR_BLEND
MP Char 0 - Head Blend Variation Blend
HEADBLEND_DOM
MP Char 0 - Head Blend Parent Dominance
CHAR_CREATOR_SLEEP
MP Char 0 - Head Blend Sleep Value
CHAR_CREATOR_FAMILY
MP Char 0 - Head Blend Family Value
CHAR_CREATOR_SPORT
MP Char 0 - Head Blend Sport Value
CHAR_CREATOR_LEGAL
MP Char 0 - Head Blend Legal Value
CHAR_CREATOR_TV
MP Char 0 - Head Blend TV Value
CHAR_CREATOR_PARTY
MP Char 0 - Head Blend Party Value
CHAR_CREATOR_ILLEGAL
MP Char 0 - Head Blend Illegal Value
TATTOO_FM_UNLOCKS_0
MP Char 0 - Unlocked Tattoos 0
TATTOO_FM_UNLOCKS_1
MP Char 0 - Unlocked Tattoos 1
TATTOO_FM_UNLOCKS_2
MP Char 0 - Unlocked Tattoos 2
TATTOO_FM_UNLOCKS_3
MP Char 0 - Unlocked Tattoos 3
TATTOO_FM_UNLOCKS_4
MP Char 0 - Unlocked Tattoos 4
TATTOO_FM_VIEWED_0
MP Char 0 - Viewed Tattoos 0
TATTOO_FM_VIEWED_1
MP Char 0 - Viewed Tattoos 1
TATTOO_FM_VIEWED_2
MP Char 0 - Viewed Tattoos 2
TATTOO_FM_VIEWED_3
MP Char 0 - Viewed Tattoos 3
TATTOO_FM_VIEWED_4
MP Char 0 - Viewed Tattoos 4
TATTOO_FM_CURRENT_0
MP Char 0 - Current Tattoos 0
TATTOO_FM_CURRENT_1
MP Char 0 - Current Tattoos 1
TATTOO_FM_CURRENT_2
MP Char 0 - Current Tattoos 2
TATTOO_FM_CURRENT_3
MP Char 0 - Current Tattoos 3
TATTOO_FM_CURRENT_4
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_5
MP Char 0 - Current Tattoos 4
HEADBLEND_DAD_HAIR
MP Char 0 - Head Blend Texture Blend
HEADBLEND_MUM_HAIR
MP Char 0 - Head Blend Variation Blend
HEADBLEND_DAD_BEARD
MP Char 0 - Head Blend Texture Blend
HEADBLEND_MUM_MAKEUP
MP Char 0 - Head Blend Variation Blend
HEADBLEND_DAD_HAIR_TEX
MP Char 0 - Head Blend Texture Blend
HEADBLEND_MUM_HAIR_TEX
MP Char 0 - Head Blend Variation Blend
HEADBLEND_DAD_BEARD_TEX
MP Char 0 - Head Blend Texture Blend
HEADBLEND_MUM_MAKEUP_TEX
MP Char 0 - Head Blend Variation Blend
HEADBLEND_DAD_EYEB
MP Char 0 - Head Blend Dads Eyebrow
HEADBLEND_MUM_EYEB
MP Char 0 - Head Blend Mums Eyebrow

CHAR ammo used

AMMO_USED_PISTOLS
MP char 0 - Ammo used for weapon group pistols
AMMO_USED_SHOTGUNS
MP char 0 - Ammo used for weapon group shotgun
AMMO_USED_SMGS
MP char 0 - Ammo used for weapon group SMGS
AMMO_USED_SNIPERS
MP char 0 - Ammo used for weapon group Snipers
AMMO_USED_RIFLES
MP char 0 - Ammo used for weapon group Rifles
AMMO_USED_THROWN
MP char 0 - Ammo used for weapon group Thrown
AMMO_USED_HEAVY
MP char 0 - Ammo used for weapon group Heavy
AMMO_PURCHASED_PISTOLS
MP char 0 - Ammo bought for weapon group pistols
AMMO_PURCHASED_SHOTGUNS
MP char 0 - Ammo bought for weapon group shotgun
AMMO_PURCHASED_SMGS
MP char 0 - Ammo bought for weapon group SMGS
AMMO_PURCHASED_SNIPERS
MP char 0 - Ammo bought for weapon group Snipers
AMMO_PURCHASED_RIFLES
MP char 0 - Ammo bought for weapon group Rifles
AMMO_PURCHASED_THROWN
MP char 0 - Ammo bought for weapon group Thrown
AMMO_PURCHASED_HEAVY
MP char 0 - Ammo bought for weapon group Heavy

General Tracking

CHAR_WANTED_LEVEL_TIME
MP Char 0 - Wanted Level Time
CHAR_WANTED_LEVEL_TIME5STAR
MP Char 0 - Wanted Level Time
CHAR_FM_RACE_RECORD_TIMES
MP Char 0 - Wanted Level Time
HIGHEST_NO_MULTIPLE_KILLS
MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)
TOTAL_NO_DISABLED
MP Char 0 - COMBAT - Total number of times disabled
TOTAL_NO_WEAPONS_USED
MP Char 0 - COMBAT - Total number of weapons used
AV_TIME_COMPLETE_MISSIONS
MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game)
SUICIDES
MP Char 0 - PERSONAL -Total number of times player commited suicide
NO_PHOTOS_TAKEN
MP Char 0 - PERSONAL -Total number of photos taken
NO_OF_OUTFITS
MP Char 0 - PERSONAL -Total number of outfits
PROSTITUTES_FREQUENTED
MP Char 0 - PERSONAL -Total number of prostitutes frequented
LAP_DANCED_BOUGHT
MP Char 0 - PERSONAL -Total number of lap dances bought
NO_KILLS_DURING_MISSION
MP Char 0 - PERSONAL -Total Kills during missions
MOST_ARM_WRESTLING_WINS
MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson
FASTEST_ARM_WRESTLING_WIN
MP Char 0 - PERSONAL -Record of fastest arm wrestling win
MOST_REVENGE_KILL_GLOBAL
MP Char 0 - PERSONAL -Number of silent kills
MOST_REVENGE_KILL_LOCAL
MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM
MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY
MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_NAME
MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_NAME
MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_KILLS
MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_KILLS
MP Char 0 - PERSONAL -Number of silent kills
CIGARETTES_BOUGHT
MP Char 0 - PERSONAL -Number of silent kills

FM General Tracking

CL_RACE_MODDED_CAR
MP Char 0 - Rank Apparel Unlock bitset 0
CL_DRIVE_RALLY
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_GTA_RACE
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_BOAT_RACE
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_FOOT_RACE
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_TEAM_DM
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_VEHICLE_DM
MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_MISSION_CONTACT
MP Char 0 - Rank Apparel Unlock bitset 0
CRHEIST
MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_A_PLAYLIST
MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_POINT_TO_POINT
MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_ONE_ON_ONE_DM
MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_ONE_ON_ONE_RACE
MP Char 0 - Stores how many times the player has started mission script
CL_SURV_A_BOUNTY
MP Char 0 - Stores how many times the player has started mission script
CL_SET_WANTED_LVL_ON_PLAY
MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_GANGS
MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_LOST
MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_VAGOS
MP Char 0 - Stores how many times the player has started mission script
CL_CALL_MERCENARIES
MP Char 0 - Stores how many times the player has started mission script
CL_PHONE_MECH_DROP_CAR
MP Char 0 - Stores how many times the player has started mission script
CL_GONE_OFF_RADAR
MP Char 0 - Stores how many times the player has started mission script
CL_FILL_TITAN
MP Char 0 - Stores how many times the player has started mission script
CL_MOD_CAR_USING_APP
MP Char 0 - Stores how many times the player has started mission script
CL_BUY_APPARTMENT
MP Char 0 - Stores how many times the player has started mission script
CL_BUY_INSURANCE
MP - Stores if player has bought insurance
CL_BUY_GARAGE
MP Char 0 - Stores how many times the player has started mission script
CL_ENTER_FRIENDS_HOUSE
MP Char 0 - Stores how many times the player has started mission script
CL_CALL_STRIPPER_HOUSE
MP Char 0 - Stores how many times the player has started mission script
CL_CALL_FRIEND
MP Char 0 - Stores how many times the player has started mission script
CL_SEND_FRIEND_REQUEST
MP Char 0 - Stores how many times the player has started mission script
CL_W_WANTED_PLAYER_TV
MP Char 0 - Stores how many times the player has started mission script

Unlocks

RANKAP_UNLK_0
MP Char 0 - Rank Apparel Unlock bitset 0
RANKAP_UNLK_1
MP Char 0 - Rank Apparel Unlock bitset 1
RANKAP_UNLK_2
MP Char 0 - Rank Apparel Unlock bitset 2
RANKAP_UNLK_3
MP Char 0 - Rank Apparel Unlock bitset 3
RANKAP_EQUIP_0
MP Char 0 - Rank Apparel Equipp bitset 0
RANKAP_EQUIP_1
MP Char 0 - Rank Apparel Equipp bitset 1
RANKAP_EQUIP_2
MP Char 0 - Rank Apparel Equipp bitset 2
RANKAP_EQUIP_3
MP Char 0 - Rank farel Equipp bitset 3
WEAPON_PICKUP_BITSET
MP Char 0 - weapon unlock bitset
WEAPON_PICKUP_BITSET2
MP Char 0 - weapon unlock bitset 2

Mission comp stats

CHAR_MISSION_STARTED
MP Char 0 - Player missions started
CHAR_MISSION_PASSED
MP Char 0 - Player missions passed
CHAR_MISSION_FAILED
MP Char 0 - Player missions over
CHAR_MISSION_OVER
MP Char 0 - Player missions failed
CHAR_MISSION_QUIT
MP Char 0 - Player missions quit

Mission comp stats

CHEAT_MISSION_STARTED
MP Char 0 - Player missions started for cheat tracking
CHEAT_MISSION_PASSED
MP Char 0 - Player missions passed for cheat tracking
CHEAT_MISSION_FAILED
MP Char 0 - Player missions over for cheat tracking
CHEAT_MISSION_OVER
MP Char 0 - Player missions failed for cheat tracking

Mission comp stats

CHAR_MC_STARTED
MP Char 0 - Player missions started
CHAR_MC_FAILED
MP Char 0 - Player missions failed
CHAR_MC_OVER
MP Char 0 - Player missions failed
CHAR_JOIN_SOCIAL_CLUB_MSG
MP Char 0 - Player missions failed
RESPAWN_PICKUP_BITSET0
MP Char 0 - For Neils respawn pickups to see if they are on or off

Script mission attempt stats

CP_STOLEN_TUT
MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script
CP_WELCOMETUT
MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script
CP_WEA_AMBUSH
MP Char 0 - Stores how many times the player has started mission script
CR_HOOKER_TUT
MP Char 0 - Stores how many times the player has started mission script
CR_DRUGS_TUT
MP Char 0 - Stores how many times the player has started mission script
CR_RIVAL
MP Char 0 - Stores how many times the player has started mission script
CR_SELLCARTUT
MP Char 0 - Stores how many times the player has started mission script
CR_HOLDUP_TUT
MP Char 0 - Stores how many times the player has started mission script
CR_TRIGGER_TUT
MP Char 0 - Stores how many times the player has started mission script
CR_WELCOME
MP Char 0 - Stores how many times the player has started mission script
CR_GUNSHOPTUT
MP Char 0 - Stores how many times the player has started mission script
CR_ARMORYTUT
MP Char 0 - Stores how many times the player has started mission script
CR_HOSTAGE_STEAL
MP Char 0 - Stores how many times the player has started mission script
CR_STEAL_BIKES
MP Char 0 - Stores how many times the player has started mission script
CR_AIRPORTTAKE
MP Char 0 - Stores how many times the player has started mission script
CR_PROP_TUT
MP Char 0 - Stores how many times the player has started mission script
CR_RACES
MP Char 0 - Stores how many times the player has started mission script
CR_SHIPMENTSTEAL
MP Char 0 - Stores how many times the player has started mission script
CR_SHOWROOM
MP Char 0 - Stores how many times the player has started mission script
CR_STEALVEHICLE
MP Char 0 - Stores how many times the player has started mission script
CR_VANRESCUE
MP Char 0 - Stores how many times the player has started mission script
CR_BANKHEIST1
MP Char 0 - Stores how many times the player has started mission script
CR_COUNTHEIST1
MP Char 0 - Stores how many times the player has started mission script
INCR_DEFAULTMISS
MP Char 0 - If the game cannot find a mission to increment this one will do
AM_SECURITYVAN
MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_CITY
MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_COUNTRY
MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_LOST
MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_VAGOS
MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_RACES
MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_DM
MP Char 0 - Stores how many times the player has started mission script

General Mission stats

HEIST_COMPLETION
MP Char 0 - MISSIONS -Heist Missions completed (%)
HEIST_TOTAL_TIME
MP Char 0 - MISSIONS -Total time spent on Heist
AVERAGE_HEIST_TIME_TAKEN
MP Char 0 - MISSIONS -Average time on a Heist Mission
HEISTS_ORGANISED
MP Char 0 - MISSIONS -Number of Heists Organised
AVERAGE_KILL_ON_MISSION
MP Char 0 - MISSIONS -Average number of kills on mission
AVERAGE_RANK_GAIN_PER_HOUR
MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour
AVERAGE_XP_ON_MISSION
MP Char 0 - MISSIONS -Average number of XP gained on mission
AVERAGE_WANTED_TIME
MP Char 0 - PERSONAL -Average wanted level time
HIGHEST_WANTD_LEVEL_ESCAPE
MP Char 0 - PERSONAL -Highest wanted level escaped from
AVERAGE_WANTD_LEVEL_ESCAPE
MP Char 0 - PERSONAL -Average wanted level escaped from
NUMBER_OF_SESSIONS_FM
MP Char 0 - PERSONAL -Average wanted level escaped from
AVERAGE_TIME_PER_SESSON
MP Char 0 - PERSONAL -Average time spent per session
TOTAL_XP_EARNED
MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)
MISS_XP_EARNED
MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)
TOTAL_TIMES_ARRESTED
MP Char 0 - PERSONAL -Total number of times arrested
TOTAL_NO_SHOPS_HELD_UP
MP Char 0 - PERSONAL -Total number of shops held up
TOTAL_TIME_SPENT_ON_PHONE
MP Char 0 - PERSONAL -Total time spent on a phone
JOBS_JOINED_ON_PHONE
MP Char 0 - PERSONAL -Total number of jobs joined through the phone
DRUG_DEALING_PROFIT_LOSS
MP Char 0 - PERSONAL -Money made or lost as a drug dealer
AVERAGE_EX_GAIN_PER_MINUTE
MP Char 0 - PERSONAL -Average XP gained per minute
AVERAGE_RESPONSE_TIME
MP Char 0 - COP -Average response time
TIME_LAST_WANTED_LEVEL
MP Char 0 -The length of time of last wanted level chase
CHEAT_BITSET
MP Char 0 - stores if the player cheated with this character
BAD_SPORT_BITSET
MP Char 0 - stores if the player cheated with this character
CHAR_ONMISSION
MP Char 0 - Sets to true when the player is on mission
TIME_ON_LOST_BIKE
MP Char 0 - time on a lost bike
PARACHUTE_BLACK_DEPLOYED
Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_RED_DEPLOYED
Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_ORANGE_DEPLOYED
Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_YELLOW_DEPLOYED
Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_BLUE_DEPLOYED
Tracks number of times player deploys coloured smoke while parachuting

VEHICLE ACCESS

DOES_PLAYER_HAVE_VEH_ACCESS
True if the player owns a car.

drug dealing

DDEAL_COKE_QUANTITY
Quantity of coke in mp char 0 possession
DDEAL_HEROIN_QUANTITY
Quantity of heroin in mp char 0 possession
DDEAL_WEED_QUANTITY
Quantity of weed in mp char 0 possession
DDEAL_METH_QUANTITY
Quantity of meth in mp char 0 possession
STASHED_COKE_QUANTITY
Quantity of coke stashed in mp char 0 personal vehicle
STASHED_HEROIN_QUANTITY
Quantity of heroin stashed in mp char 0 personal vehicle
STASHED_WEED_QUANTITY
Quantity of weed stashed in mp char 0 personal vehicle
STASHED_METH_QUANTITY
Quantity of meth stashed in mp char 0 personal vehicle

HOLD UPS

HOLDUPS_BITSET
MP Char 0 - Which hold ups have been done already

AMBIENT BS

AMBIENT_MIS_BS
BS to store if player has completed ambient events such as picking up hitchiker

HELP TEXT

NON_MISSION_HELP_TEXT
Tracks if NMH has been displayed
SPECTATOR_CAM_HELP_TEXT
Tracks if NMH has been displayed
FULLSCREEN_TV_TEXT
Tracks if NMH has been displayed
NEAR_TV_HELP_TEXT
Tracks if NMH has been displayed
TV_SEAT_TEXT
Tracks if NMH has been displayed

Last Unlocked Weapon

LAST_UNLOCKED_WEAPON
Tracks if NMH has been displayed
LAST_UNLOCKED_FM_WEAPON
Tracks if NMH has been displayed

MISSION CONTACT STATS

CONTACT_MISS_0
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_1
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_2
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_3
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_4
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_5
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_6
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_7
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_8
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_9
MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_RANK
Keith - Contact Mission Rank
DM_COLLECTED_SHARK_TEST
Sets the player to spawn in the secondary position (Boss Room or Locker Room)
DM_COLLECTED_POWER_PLAYER
Sets the player to spawn in the secondary position (Boss Room or Locker Room)

Tutorial BitSet

TUTORIAL_BITSET
Tracks if NMH has been displayed

Should Use Secondary Tutorial Respawn Position

USE_SECOND_TUT_SPAWN_POS
Sets the player to spawn in the secondary position (Boss Room or Locker Room)

Set when character has watched the Freemode Intro

FM_INTRO_CUT_DONE
Set when the character has seen the Freemode Intro

FM HELP TEXT

FM_NON_MISS_HELP_TEXT
Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT2
Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT3
Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT4
Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT5
Tracks if NMH has been displayed
FM_NON_MS_HELP_GTA1
Tracks if GTA help has been displayed
FM_SPAWN_POSITION
Tracks if NMH has been displayed
FM_SPAWN_FLAG
Tracks if NMH has been displayed
FM_SPAWN_HEADING
Tracks if NMH has been displayed
FM_CHAR_STATS1
Tracks if NMH has been displayed
FM_CHAR_STATS2
Tracks if NMH has been displayed

CELLPHONE

FM_CELLPHONE_VIBRATE
Import export stats
FM_CELLPHONE_RINGTONE
Import export stats

FM Import Export

FM_IMP_EXP
Import export stats

FM Intro Mission

FM_INTRO_MISS_DONE
Set when the character completes the FM intro mission

FM Activity Phonecall

FM_ACT_PHN
Freemode activity phonecall
FM_ACT_PH2
Freemode activity phonecall
FM_ACT_PH3
Freemode activity phonecall
FM_ACT_PH4
Freemode activity phonecall
FM_VEH_TX1
Freemode activity phonecall

FM Char Deathmatch Stats

DM_START
No of death matchs started
DM_END
No of death matchs ended

FM Char Race Stats

RACE_START
No of races started
RACE_END
No of races ended

FM Char Race Stats

MINIGAME_START
No of races started
MINIGAME_END
No of races ended

FM trigger Tut

FM_TRIGTUT_DONE
Set when the character completes the FM trigger tutorial

FM Hold Up Tut

FM_HOLDTUT_DONE
Set when the character completes the FM Hold Up tutorial

FM Car Mod Tut

FM_CMODTUT_DONE
Set when the character completes the FM Car Mod tutorial

FM No Tut

FM_NOTUT_DONE
Set when the character chooses not to do the tutorials

FM Race Tut

FM_RACETUT_DONE
Set when the character completes the FM race tutorial
FM_RACEPOSITION
Set when the character completes the FM race tutorial

FM garage cut

FM_BUYGAR_DONE
Set when the character completes the FM race tutorial

- HELP TEXT STATS

HELP_THUMB_VOTE
No of times help has been displayed
HELP_BASEJUMP_TEXT
No of times help has been displayed
HELP_RACES_TEXT
No of times help has been displayed

- FM ask the player to change character once

FM_CHANGECHAR_ASKED
Set when the character completes the FM race tutorial
PLAYER_ANIM_TYPE
No of times help has been displayed

- HELPERS FOR TIMED AWARDS

TIMEINHELI
MP Char 0 - Time spent being a passenger in Milliseconds
TIMEWITHOUTCRASHING
MP Char 0 - Time spent being a passenger in Milliseconds
TIME_AS_A_PASSENGER
MP Char 0 - - Vehicles-Time spent as a passenger
TIME_AS_A_DRIVER
MP Char 0 - Vehicles- Time spent as a driver
TIME_SPENT_FLYING
MP Char 0 -Vehicles- Time spent flying an aircraft
TIME_IN_CAR
MP Char 0 -Vehicles- Time spent inside your car

Character Creator Stats

CHAR_CREATOR_STAMINA
Character creator stamina
CHAR_CREATOR_SHOOTING
Character creator shooting
CHAR_CREATOR_STRENGTH
Character creator strength
CHAR_CREATOR_STEALTH
Character creator stealth
CHAR_CREATOR_FLYING
Character creator flying
CHAR_CREATOR_BIKE
Character creator bike
CHAR_CREATOR_LUNG
Character creator lung
CHAR_CREATOR_MECHANIC
Character creator mechanic

UNLOCKS STATS

NO_WEAPONS_UNLOCK
No of items unlocked
NO_WEAPON_MODS_UNLOCK
No of items unlocked
NO_WEAPON_CLR_MOD_UNLOCK
No of items unlocked
NO_VEHICLE_MODS_UNLOCK
No of items unlocked
NO_CLOTHES_UNLOCK
No of items unlocked
NO_HAIR_UNLOCK
No of items unlocked
NO_TATTOOS_UNLOCK
No of items unlocked
NO_PROPERTIES_UNLOCK
No of items unlocked
NO_AWARDS_UNLOCK
No of items unlocked
NO_DRUG_CAPACITY_UNLOCK
No of items unlocked
NO_MASKS_UNLOCK
No of items unlocked
NO_MAKEUP_UNLOCK
No of items unlocked

AWARDS

AWD_PASSENGERTIME
MP Char 0 - Time spent being a passenger in minutes Award" Denominator="360000" Desc="282" Label="282
AWD_100_KILLS_PISTOL
MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc="506" Label="506
AWD_100_KILLS_SNIPER
MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc="585" Label="585
AWD_50_KILLS_GRENADES
MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc="541" Label="541
AWD_100_KILLS_SHOTGUN
MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc="584" Label="584
AWD_100_KILLS_SMG
MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc="540" Label="540
AWD_50_KILLS_ROCKETLAUNCH
MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc="539" Label="539
AWD_25_KILLS_STICKYBOMBS
MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc="538" Label="538
AWD_20_KILLS_MELEE
MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc="537" Label="537
AWD_100_HEADSHOTS
MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc="536" Label="536
AWD_50_VEHICLES_BLOWNUP
MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="50" Desc="583" Label="583
AWD_VEHICLES_JACKEDR
MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A " Denominator="100" Desc="582" Label="582
AWD_ENEMYDRIVEBYKILLS
MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc="581" Label="581
AWD_COPS_KILLED
MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="200" Desc="580" Label="580
AWD_BUY_EVERY_GUN
MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc="521" Label="521
AWD_HOLD_UP_SHOPS
MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A " Denominator="20" Desc="566" Label="566
AWD_LAPDANCES
MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA " Denominator="20" Desc="559" Label="559
AWD_DRIVE_ALL_COP_CARS
MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD " Denominator="1" Desc="551" Label="551
AWD_TIME_IN_HELICOPTER
MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD " Denominator="3000000" Desc="550" Label="550
AWD_CARS_EXPORTED
MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc="535" Label="535
AWD_SECURITY_CARS_ROBBED
MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc="571" Label="571
AWD_5STAR_WANTED_AVOIDANCE
MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="100" Desc="534" Label="534
AWD_VEHICLE_JUMP_OVER_40M
MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD" Denominator="1" Desc="509" Label="509
AWD_RACES_WON
MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="100" Desc="586" Label="586
AWD_NO_ARMWRESTLING_WINS
MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="20" Desc="589" Label="589
AWD_WIN_AT_DARTS
MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc="610" Label="610
AWD_CAR_BOMBS_ENEMY_KILLS
MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc="611" Label="611
AWD_KILLS_ASSAULT_RIFLE
MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc="631" Label="631
AWD_KILLS_MACHINEGUN
MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc="632" Label="632
AWD_NO_HAIRCUTS
MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc="639" Label="639
AWD_PARACHUTE_JUMPS_50M
MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc="640" Label="640
AWD_PARACHUTE_JUMPS_20M
MP Char 1 - Number of parachute jumps below 20m" Denominator="20" Desc="640" Label="640

FM AWARDS

AWD_FM_GOLF_HOLE_IN_1
Game awards
AWD_FM_GOLF_BIRDIES
Game awards
AWD_FM_GOLF_WON
Game awards
AWD_FM_SHOOTRANG_TG_WON
Game awards
AWD_FM_SHOOTRANG_RT_WON
Game awards
AWD_FM_SHOOTRANG_CT_WON
Game awards
AWD_FM_SHOOTRANG_GRAN_WON
Game awards
AWD_FM_TENNIS_WON
Game awards
AWD_FM_TENNIS_ACE
Game awards
AWD_FM_TENNIS_5_SET_WINS
Game awards
AWD_FM_TENNIS_STASETWIN
Game awards
AWD_FM_GTA_RACES_WON
Game awards
AWD_FM_RACES_FASTEST_LAP
Game awards
AWD_FM_RACE_LAST_FIRST
Game awards
AWD_FM_DM_WINS
Game awards
AWD_FM_TDM_WINS
Game awards
AWD_FM_TDM_MVP
Game awards
AWD_FM_DM_KILLSTREAK
Game awards
AWD_FM_DM_TOTALKILLS
Game awards
AWD_FM_DM_3KILLSAMEGUY
Game awards
AWD_FM_DM_STOLENKILL
Game awards
AWD_FMATTGANGHQ
Clear all gang hideouts in one game day
AWD_FMBASEJMP
Land away from the target centre times
AWD_FMHORDWAVESSURVIVE
Reach wave without dying.
AWD_FMBBETWIN
Earn amount of cash from betting
AWD_FMCRATEDROPS
Game awards
AWD_FM6DARTCHKOUT
Game awards
AWD_FMWINEVERYGAMEMODE
Get all the services
AWD_FMPICKUPDLCCRATE1ST
Get all the services
AWD_FMWINALLRACEMODES
Get all the services
AWD_FMRACEWORLDRECHOLDER
Get all the services
AWD_FMRALLYWONDRIVE
Get all the services
AWD_FMRALLYWONNAV
Get all the services
AWD_FM25DIFITEMSCLOTHES
Get all the services
AWD_FMFULLYMODDEDCAR
Get all the services
AWD_FMWINCUSTOMRACE
Get all the services
AWD_FM25DIFFERENTDM
Get all the services
AWD_FM25DIFFERENTRACES
Get all the services
AWD_FMMOSTKILLSGANGHIDE
Get all the services
AWD_FMMOSTKILLSSURVIVE
Get all the services
AWD_FMSHOOTDOWNCOPHELI
Get all the services
AWD_FMKILLCHEATER
Get all the services
AWD_FMKILL3ANDWINGTARACE
Get all the services
AWD_FMTATTOOALLBODYPARTS
Get all the services
AWD_FMWINRACETOPOINTS
Get all the services
AWD_FMKILLBOUNTY
Get all the services
AWD_FMOVERALLKILLS
Get all the services
AWD_FMWINSEARACE
Get all the services
AWD_FMWINAIRRACE
Get all the services
AWD_FMREVENGEKILLSDM
Get all the services
AWD_FMKILLSTREAKSDM
Get all the services
AWD_FMTIME5STARWANTED
Get all the services
AWD_FMFURTHESTWHEELIE
Get all the services
AWD_FMDRIVEWITHOUTCRASH
Get all the services
AWD_FMMOSTFLIPSINONEVEHICLE
Get all the services
AWD_FMMOSTSPINSINONEVEHICLE
Get all the services
BOUNTTARG
Bounties placed on other players by you
BOUNTSONU
Bounties placed on other players by you
BOUNTPLACED
Bounties placed on you
VEHEXPORTED
Cars exported
BETAMOUNT
MP Char 0 - PERSONAL -Number of silent kills
GHKILLS
MP Char 0 - PERSONAL -Number of silent kills
HORDELVL
MP Char 0 - PERSONAL -Number of silent kills
HORDKILLS
MP Char 0 - PERSONAL -Number of silent kills
UNIQUECRATES
MP Char 0 - PERSONAL -Number of silent kills
BJWINS
MP Char 0 - PERSONAL -Number of silent kills
HORDEWINS
MP Char 0 - PERSONAL -Number of silent kills
MCMWINS
MIssion created mission Wins
GANGHIDWINS
MIssion created mission Wins
CRARMWREST
MP Char 0 - Stores how many times the player has started mission script
CRBASEJUMP
MP Char 0 - Stores how many times the player has started mission script
CRDARTS
MP Char 0 - Stores how many times the player has started mission script
CRDM
MP Char 0 - Stores how many times the player has started mission script
CRGANGHIDE
MP Char 0 - Stores how many times the player has started mission script
CRGOLF
MP Char 0 - Stores how many times the player has started mission script
CRHORDE
MP Char 0 - Stores how many times the player has started mission script
CRMISSION
MP Char 0 - Stores how many times the player has started mission script
CRSHOOTRNG
MP Char 0 - Stores how many times the player has started mission script
CRTENNIS
MP Char 0 - Stores how many times the player has started mission script

FM XP REWARD TRACKING STATS

REW_DAILY_DM
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_RACE
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_MISS
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_DM_WIN
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_RACE_WIN
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_MISS_WIN
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_5_MISS
MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_5_MISS_COUNTER
MP Char 0 - Stores how many times the player has started mission script
REW_10_CREATOR_MISS
MP Char 0 - Stores how many times the player has started mission script
REW_RSTAR_VER_COMP_COUNT
MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_OWN_MISS_COUNT
MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_OTHER_MISS_COUNT
MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_CREATE_1_TYPE
MP Char 0 - Stores how many times the player has started mission script
REW_BOOL_PLAY_OTHER_MISS
MP Char 0 - Stores how many times the player has started mission script
REW_BOOL_PLAY_RSTAR_MISS
MP Char 0 - Stores how many times the player has started mission script

FM VEHICLE ACCESS STATS

PLANE_ACCESS
Says if the player has access to a Plane for .
BOAT_ACCESS
Says if the player has access to a Boat for .
HELI_ACCESS
Says if the player has access to a Heli for .

FM RACE MOOD FACE

CHAR_MOOD_NORMAL
Says if the player has access to a Heli for .
CHAR_MOOD_RACES
Says if the player has access to a Heli for .
CHAR_MOOD_DM
Says if the player has access to a Heli for .

FM SNACKS

NO_BOUGHT_YUM_SNACKS
Says if the player has access to a Heli for .
NO_BOUGHT_HEALTH_SNACKS
Says if the player has access to a Heli for .
NO_BOUGHT_EPIC_SNACKS
Says if the player has access to a Heli for .

Property Stats

PROPERTY_HOUSE
Stores what house player has purchased
AWD_TEMPAWARDINT
Teamp stats
AWD_TEMPAWARDFLOAT
Teamp stats
AWD_TEMPAWARDBOOL
Teamp stats
DM_CURRENT_KILLS
Deathmatch - Total DM KILLS the player has
DM_CURRENT_ASSISTS
Deathmatch - Total DM ASSISTS player has
DM_CURRENT_DEATHS
Deathmatch - Total DM DEATHS player has
DM_HIGHEST_KILLSTREAK
Deathmatch - HIGHEST DM KILLSTREAK the player has
DM_TOTAL_CASH
Deathmatch - Total DM CASH player has
DM_TOTAL_ASSISTS
Deathmatch - Total DM ASSISTS player has
FM_PRIM_COLOUR
MP Char 0 - Colour the player set the car at
FM_SECO_COLOUR
MP Char 0 - Colour the player set the car at
SHOOTINGRANGE_GRID_SCORE
MPPLAYER - Best score achieved in the Shooting Range GRID round
SHOOTINGRANGE_RAND_SCORE
MPPLAYER - Best score achieved in the Shooting Range RANDOM round
SHOOTINGRANGE_COV_SCORE
MPPLAYER - Best score achieved in the Shooting Range COVERED round

CREW UNLOCKS

CHAR_CREWUNLOCK_1_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
FRONT_END_JIP_UNLOCKED
True when the character has gotten through the tutorial

GAME SPECIFIC MISSION STATS

MPPLY_FM_CINEMA_CORONA_HELP
Help text the first time the player enters a cinema corona in freemode
MPPLY_FM_DONE_MISS_CORONA_HELP
Help text the first time the player enters a mission corona in freemode
MPPLY_FM_DONE_ARMW_CORONA_HELP
Help text the first time the player enters an arm wrestling corona in freemode
MPPLY_FM_DONE_DARTS_CORONA_HELP
Help text the first time the player enters a darts corona in freemode
MPPLY_FM_DONE_SHOOT_CORONA_HELP
Help text the first time the player enters a shooting range corona in freemode
MPPLY_FM_DONE_TNS_CORONA_HELP
Help text the first time the player enters a tennis corona in freemode
MPPLY_FM_DONE_GOLF_CORONA_HELP
Help text the first time the player enters a golf corona in freemode
MPPLY_FM_DONE_HRD_CORONA_HELP
Help text the first time the player enters a horde corona in freemode
MPPLY_FM_DONE_RC_CORONA_HELP
Help text the first time the player enters a race corona in freemode
MPPLY_FM_DONE_DM_CORONA_HELP
Help text the first time the player enters a DM corona in freemode
MPPLY_DONE_RACE_CREATOR_TUT
MP Char 0 - PERSONAL -Has player completed the race-creator tutorial
MPPLY_TOTAL_TIME_SPENT_DEATHMAT
MP Char 0 - PERSONAL -Total time spent in Deathmatch
MPPLY_TOTAL_TIME_SPENT_FREEMODE
MP Char 0 - PERSONAL -Total time spent in Freemode
MPPLY_TOTAL_TIME_MISSION_CREATO
MP Char 0 - PERSONAL -Total time spent in Mission Creator
MPPLY_TOTAL_TIME_SPENT_RACES
MP Char 0 - PERSONAL -Total time spent in Races
MPPLY_TOTAL_TIME_SPENT_ON_MISS
MP Char 0 - PERSONAL -Total time spent on mission
MPPLY_TOTAL_RACES_WON
Total Races won
MPPLY_TOTAL_RACES_LOST
Total Races won
MPPLY_TOTAL_CUSTOM_RACES_WON
Total Races won in a custom vehicle
MPPLY_TOTAL_DEATHMATCH_LOST
Total DM won
MPPLY_TOTAL_DEATHMATCH_WON
Total DM won
MPPLY_TOTAL_TDEATHMATCH_LOST
Total DM won
MPPLY_TOTAL_TDEATHMATCH_WON
Total DM won
MPPLY_LAST_REPORT_PENALTY
The last time a player took a report strength penalty
MPPLY_LAST_COMMEND_PENALTY
The last time a player took a commend strength penalty
MPPLY_LAST_REPORT_RESTORE
The last time a player took a report strength penalty
MPPLY_LAST_COMMEND_RESTORE
The last time a player took a report strength penalty
MPPLY_REPORT_STRENGTH
The amount to be added to the report stats (default of 16)
MPPLY_COMMEND_STRENGTH
The amount to be added to the commend stats (default of 16)
MPPLY_GRIEFING
Total reports of Griefing
MPPLY_VC_ANNOYINGME
Voice Chat: Annoying Me reports
MPPLY_VC_HATE
Voice Chat: Using Hate reports
MPPLY_OFFENSIVE_LANGUAGE
Total reports of Offensive Language
MPPLY_OFFENSIVE_TAGPLATE
Total reports for offensive emblem, crew, or UGC

Now, some of these profile stats, when over a specific threshold also update a tunable and sends a UGC report to SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS.

A bunch get reported via UGC and stats are updated and dealt with on the backend via SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS.

MPPLY_OFFENSIVE_UGC
Total reports for offensive emblem, crew, or UGC
MPPLY_BAD_CREW_NAME
Total reports of offensive crew name
MPPLY_BAD_CREW_MOTTO
Total reports for offensive crew motto
MPPLY_BAD_CREW_STATUS
Total reports for offensive crew status
MPPLY_BAD_CREW_EMBLEM
Total reports for offensive emblem
MPPLY_GAME_EXPLOITS
Total reports for offensive emblem, crew, or UGC
MPPLY_EXPLOITS
Total reports for use of exploits
MPPLY_PLAYERMADE_TITLE
Total reports for player made titles (missions)
MPPLY_PLAYERMADE_DESC
Total reports for Player made description (missions)

If we care about commends too we also have

MPPLY_FRIENDLY
Total commends for being Friendly
MPPLY_HELPFUL
Total commends for being Helpful
MPPLY_STARTED_MP
Date the player started playing MP
MPPLY_KILLS_PLAYERS_CHEATER
Players Kill for cheater ratio
MPPLY_DEATHS_PLAYERS_CHEATER
Players Deaths for cheater ratio
MPPLY_NON_CHEATER_CASH
Date the player started playing MP
MPPLY_DONE_DM_CREATOR_TUT
MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_DONE_MISS_CREATOR_TUT
MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_FM_ACTIVITY_HELP
Help text for freemode activities
MPPLY_MISSIONS_CREATED
MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_FM_NONMISS_HELP
Help text for non-mission freemode activities
MPPLY_FM_RACE_MENU_HELP
Help text for race menu

General Player Stats

MPPLY_ISPUNISHED
Sets to true when the player is on mission - used for reliability check
MPPLY_LAST_MP_CHAR
stores the last character the player went in mp
MPPLY_FM_INTRO_CUT_DONE
Sets to True when the player has watched the Freemode Intro Cutscene
MPPLY_FM_MISSION_LIKES
Sets to True when the player has watched the Freemode Intro Cutscene

FM Race Cars Stats

MPPLY_VEHSUPER
Freemode - Shop Data
MPPLY_VEHSPORTS
Freemode - Shop Data
MPPLY_VEHMUSCLE
Freemode - Shop Data
MPPLY_VEHEXEC
Freemode - Shop Data
MPPLY_VEHCLASS
Freemode - Shop Data
MPPLY_VEHIMPORT
Freemode - Shop Data
MPPLY_VEHIARMO
Freemode - Shop Data
MPPLY_VEHISWAG
Freemode - Shop Data
MPPLY_VEHIOFFRD
Freemode - Shop Data
MPPLY_VEHIVANS
Freemode - Shop Data
MPPLY_VEHIBIKES
Freemode - Shop Data
MPPLY_VEHICYC
Freemode - Shop Data
MPPLY_VEHIPLN
Freemode - Shop Data
MPPLY_VEHIHELI
Freemode - Shop Data
MPPLY_VEHIBOAT
Freemode - Shop Data

Permanent Stats

MPPLY_CHAR_DIST_TRAVELLED
MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc
MPPLY_DEATHS_PLAYER
Number of deaths caused by other players
MPPLY_KILLS_PLAYERS
Number of players killed
MPPLY_DM_TOTAL_KILLS
Deathmatch - Total DM KILLS the player has
MPPLY_DM_TOTAL_DEATHS
Deathmatch - Total DM DEATHS player has
MPPLY_GLOBALXP
Players Globals XP

Player Cash

MPPLY_CARAPP_DATA_SENT_0
MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_1
MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_2
MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_3
MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_4
MPPLAYER - CarApp data has been setup for character slot

Player Cash

MPPLY_TOTAL_SPENT
Players Globals XP
MPPLY_TOTAL_EARNED
Players Globals XP

Player Awards

MPPLY_AWD_FM_CR_RACES_MADE
Game Awards
MPPLY_AWD_FM_CR_DM_MADE
Game Awards
MPPLY_AWD_FM_CR_PLAYED_BY_PEEP
Game Awards
MPPLY_AWD_FM_CR_MISSION_SCORE
Game Awards

Player Gun Club Stats

MPPLY_SHOOTINGRANGE_WINS
MPPLAYER - Best score achieved in the Shooting Range RANDOM round
MPPLY_SHOOTINGRANGE_LOSSES
MPPLAYER - Best score achieved in the Shooting Range COVERED round
MPPLY_SHOOTINGRANGE_TOTAL_MATCH
MPPLAYER - Total Shooting Games Played
SHOOTINGRANGE_SEEN_TUT
MPPLAYER - Checks that the player has seen the Range Tutorial

Player Tennis Stats

TENNIS_SEEN_TUTORIAL
MPPLAYER - Checks that the player has seen the Tennis Tutorial.
MPPLY_TENNIS_MATCHES_WON
MPPLAYER - Total tennis matches won
MPPLY_TENNIS_MATCHES_LOST
MPPLAYER - Total tennis matches lost

Player Golf Stats

MPPLY_GOLF_WINS
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_GOLF_LOSSES
MPPLAYER - Distance of longest putt that went in the cup

Player Darts Stats

DARTS_SEEN_TUTORIAL
MPPLAYER - Checks that the player has seen the darts Tutorial.
MPPLY_DARTS_TOTAL_WINS
MPPLAYER - Total number of Dart game wins
MPPLY_DARTS_TOTAL_MATCHES
MPPLAYER - Total number of Dart matches

Player Arm Wrestling Stats

ARMWRESTLING_SEEN_TUTORIAL
MPPLAYER - Checks that the player has seen the arm wrestling Tutorial.
MPPLY_ARMWRESTLING_TOTAL_WINS
MPPLAYER - Total number of Arm Wrestling wins
MPPLY_ARMWRESTLING_TOTAL_MATCH
MPPLAYER - Total number of Arm Wrestling matches

Crew Challenge Stats

MPPLY_CREW_CHALLENGE_WIN
MPPLAYER - Total number of Arm Wrestling matches
MPPLY_CREW_HEAD2HEAD_WIN
MPPLAYER - Total number of Arm Wrestling matches

CREW XP STATS

MPPLY_CREW_LOCAL_XP_0
MPPLAYER 0 - Players local crew xp for team 0
MPPLY_CREW_LOCAL_XP_1
MPPLAYER 0 - Players local crew xp for team 1
MPPLY_CREW_LOCAL_XP_2
MPPLAYER 0 - Players local crew xp for team 2
MPPLY_CREW_LOCAL_XP_3
MPPLAYER 0 - Players local crew xp for team 3
MPPLY_CREW_LOCAL_XP_4
MPPLAYER 0 - Players local crew xp for team 4
MPPLY_XP_REWARD_PLAYER_IN_CREW
MPPLAYER 0 - Players local crew xp for team 4

JOB STATS

MPPLY_TIMES_FINISH_RACE_TOP_3
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_RACE_LAST
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_RACE_BEST_LAP
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_DM_TOP_3
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_DM_LAST
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_CRMISSION
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_MCMWIN
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_CRHORDE
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_HORDEWINS
MPPLAYER - Distance of longest putt that went in the cup
MPPLY_CURRENT_CREW_RANK
Rank in the primary crew.
MPPLY_NEXT_CREW_RANK
The next rank in the primary crew.
MPPLY_VOTED_OUT
The next rank in the primary crew.
MPPLY_VOTED_OUT_DELTA
The next rank in the primary crew.
MPPLY_VOTED_OUT_QUIT
The next rank in the primary crew.
MPPLY_WAS_I_BAD_SPORT
The next rank in the primary crew.
MPPLY_WAS_I_CHEATER
The next rank in the primary crew.
MPPLY_NEW_CONTENT
Store the content hash so it can be checked for a difference.
MPPLY_CREW_GLOBAL_XP_0
MPPLAYER 0 - Players GLOBAL crew xp for team 0
MPPLY_CREW_GLOBAL_XP_1
MPPLAYER 0 - Players GLOBAL crew xp for team 1
MPPLY_CREW_GLOBAL_XP_2
MPPLAYER 0 - Players GLOBAL crew xp for team 2
MPPLY_CREW_GLOBAL_XP_3
MPPLAYER 0 - Players GLOBAL crew xp for team 3
MPPLY_CREW_GLOBAL_XP_4
MPPLAYER 0 - Players GLOBAL crew xp for team 4
MPPLY_CREW_0_ID
MPPLAYER 0 - Players GLOBAL crew xp for team 0
MPPLY_CREW_1_ID
MPPLAYER0 - Players GLOBAL crew xp for team 1
MPPLY_CREW_2_ID
MPPLAYER0 - Players GLOBAL crew xp for team 2
MPPLY_CREW_3_ID
MPPLAYER 0 - Players GLOBAL crew xp for team 3
MPPLY_CREW_4_ID
MPPLAYER 0 - Players GLOBAL crew xp for team 4
MPPLY_CREW_LOCAL_TIME_0
Time in a crew
MPPLY_CREW_LOCAL_TIME_1
Time in a crew
MPPLY_CREW_LOCAL_TIME_2
Time in a crew
MPPLY_CREW_LOCAL_TIME_3
Time in a crew
MPPLY_CREW_LOCAL_TIME_4
Time in a crew
CREW_LOCAL_TIME_0
Time in a crew
CREW_LOCAL_TIME_1
Time in a crew
CREW_LOCAL_TIME_2
Time in a crew
CREW_LOCAL_TIME_3
Time in a crew
CREW_LOCAL_TIME_4
Time in a crew
MPPLY_CREW_NO_HEISTS_0
Time in a crew
MPPLY_CREW_NO_HEISTS_1
Time in a crew
MPPLY_CREW_NO_HEISTS_2
Time in a crew
MPPLY_CREW_NO_HEISTS_3
Time in a crew
MPPLY_CREW_NO_HEISTS_4
Time in a crew
MPPLY_CREW_HEIST_CASH_0
Time in a crew
MPPLY_CREW_HEIST_CASH_1
Time in a crew
MPPLY_CREW_HEIST_CASH_2
Time in a crew
MPPLY_CREW_HEIST_CASH_3
Time in a crew
MPPLY_CREW_HEIST_CASH_4
Time in a crew
SPAWN_LOCATION_SETTING
MP setting, players spawn location
PLAYER_TITLE_SETTING
MP setting, players title
PLAYER_ANIM_SETTING
MP setting, players quick animation
PLAYER_ANIM_VEH_SETTING
MP setting, players quick animation
LAST_PLAYED_CORONA_ANIM_TY
Last type of animation played in corona
LAST_PLAYED_CORONA_ANIM
Last animation played in corona
LAST_PLAYED_CORONA_RADIO
Last radio station selected in corona

BASEJUMP Stats

MPPLY_BJ_WINS
MPPLAYER - Lowest Score for a Round - Delta vs. Par
MPPLY_BJ_LOST
MPPLAYER - Distance of longest drive that stopped on the fairway

RACE TO POINT Stats

MPPLY_RACE_2_POINT_WINS
MPPLAYER - Lowest Score for a Round - Delta vs. Par
MPPLY_RACE_2_POINT_LOST
MPPLAYER - Distance of longest drive that stopped on the fairway

Player award

MPPLY_BRONZE_INTPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_FLOATPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_FLOATPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_FLOATPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_FLOATPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_FLOATPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_FLOATPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_FLOATPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_FLOATPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_FLOATPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_3
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_FLOATPLY_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_FLOATPLY_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_FLOATPLY_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_FM_VEH_COLOUR_TYPE
MP Char 0 - The type of colour last picked by player
MPPLY_FM_VEH_COLOUR
MP Char 0 - Colour the player set the car at
MPPLY_DM_CHEAT_START
CHEAT TRACKING No of death matchs started
MPPLY_DM_CHEAT_END
CHEAT TRACKING No of death matchs ended
MPPLY_DM_CHEAT_QUIT
CHEAT TRACKING No of death matchs ended
MPPLY_RACE_CHEAT_START
CHEAT TRACKING No of races started
MPPLY_RACE_CHEAT_END
CHEAT TRACKING No of races ended
MPPLY_RACE_CHEAT_QUIT
CHEAT TRACKING No of races quit
MPPLY_MC_CHEAT_START
CHEAT TRACKING No of missions started
MPPLY_MC_CHEAT_END
CHEAT TRACKING no of missions ended
MPPLY_MC_CHEAT_QUIT
CHEAT TRACKING no of missions quit
MPPLY_MGAME_CHEAT_START
No of races started
MPPLY_MGAME_CHEAT_END
No of races ended
MPPLY_MGAME_CHEAT_QUIT
No of races ended
MPPLY_AVERAGE_RTT
Average client RTT with the host.
MPPLY_OVERALL_CHEAT
Number of times cheated
MPPLY_OVERALL_BADSPORT
Number of times cheated
MPPLY_CHAR_IS_BADSPORT
Track when a player has been flaged as a cheater
MPPLY_BECAME_BADSPORT_NUM
Number of times cheated
MPPLY_BECAME_CHEATER_NUM
Number of times cheated
MPPLY_BECAME_CHEATER_DT
Number of times cheated
MPPLY_BECAME_BADSPORT_DT
Number of times cheated
MPPLY_ACTIVITY_STARTED
Number of times cheated
MPPLY_ACTIVITY_ENDED
Number of times cheated
MPPLY_ACTIVITY_QUIT
Number of times cheated
MPPLY_OVERALL_SESSION_COUNT
Number of times cheated
MPPLY_BADSPORT_MESSAGE
Number of times cheated
MPPLY_DESTROYED_PVEHICLES
Number of times cheated

Multiplayer Settings

MPPLY_BETTING_ODDS_SETTING
MP setting, players betting odds format
MPPLY_CREW_SETTINGS
If settings are set while in a crew

General award

MPGEN_BRONZE_INTGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_INTGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_INTGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_FLOATGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_FLOATGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_FLOATGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_0
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_1
MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_2
MP Char 0 - Player Int Char Awards Platinum Level bitset

Spawn Vectors Stats

MPPLY_SPAWN_POSITION_1
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_2
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_3
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_4
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_5
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_6
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_7
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_8
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_9
MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_10
MPPLAYER - Spawn position
MPPLY_AUTOMUTE_MESSAGE
MPPLAYER - Real money player has spent in store
MPPLY_INGAMESTORE_MONEYSPENT
MPPLAYER - Real money player has spent in store
MPPLY_KILL_DEATH_RATIO
MP player 0 - COP -kill death percentage ratio.
MPPLY_NEED_TO_UPDATE_HEADSHOT
MP player 0 - COP kill death percentage ratio.
FM_CUT_DONE
Track which cutscenes have beend done

DO NOT DELETE THESE! They are required to test the infulstructure of the the stat system

MPPLY_AWD_TEMPAWARD
Temp stats" Denominator="5" Desc="001" Label="025
MPPLY_AWD_TEMPAWARDFLOAT
Temp stats
MPPLY_AWD_TEMPAWARDBOOL
Temp stats
MPPLY_AWD_TEMPAWARDDATE
Temp stats
MPGEN_AWD_TEMPAWARDINT
temp stats
MPGEN_AWD_TEMPAWARDFLOAT
temp stats
MPGEN_AWD_TEMPAWARDBOOL
temp stats
MPGEN_AWD_TEMPAWARDDATE
temp stats
MPPLY_TEMPSTATINT
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATFLOAT
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATBOOL
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATLABEL
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATSTRING
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATVEC
Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATDATE
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATINT
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATFLOAT
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATBOOL
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATLABEL
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATSTRING
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATVEC
Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATDATE
Time mp char 4 weapon in inventory(S)
TEMPSTATVEC
Time mp char 4 weapon in inventory(S)
PLAYER_MUTED_TALKERS_MET
Nmber of voice talkers met in game sessions
PLAYER_MUTED
Number of times player has been muted

Title Update additions

PSTAT_INT9
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT10
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT11
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT12
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT13
Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT14
Character Stat with Packed integers index 4. Takes up to 8 integers
MP_TUPSTAT_INT0
Stat with Packed integers index 0. Takes up to 8 integers.
MP_TUPSTAT_INT1
Stat with Packed integers index 1. Takes up to 8 integers
MP_TUPSTAT_INT2
Stat with Packed integers index 2. Takes up to 8 integers
MP_TUPSTAT_INT3
Stat with Packed integers index 2. Takes up to 8 integers
TUPSTAT_INT0
Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT1
Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT2
Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT3
Character Stat with Packed integers index 4. Takes up to 8 integers
MP_TUPSTAT_BOOL0
Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL0
Character Stat with Packed booleans index 0. Takes up to 64 booleans.

STAT_SAVETYPE_CONTACTS

CONTACT_MISS_HASH_0
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_1
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_2
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_3
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_4
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_5
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_6
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_7
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_8
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_9
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_10
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_11
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_12
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_13
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_14
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_15
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_16
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_17
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_18
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_19
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_20
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_21
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_22
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_23
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_24
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_25
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_26
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_27
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_28
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_29
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_30
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_31
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_32
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_33
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_34
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_35
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_36
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_37
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_38
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_39
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_40
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_41
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_42
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_43
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_44
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_45
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_46
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_47
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_48
Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_49
Keith - CM Played - COntentID Hash
MPPLY_PLAYER_BANK_INITIALISED
Number of times player has been muted

Scar index 16

DAMAGE_SCAR_ZONE_16
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_16
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_16
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_16
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_16
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_16
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_16
Damage Scar Data - Age

Scar index 17

DAMAGE_SCAR_ZONE_17
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_17
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_17
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_17
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_17
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_17
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_17
Damage Scar Data - Age

Scar index 18

DAMAGE_SCAR_ZONE_18
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_18
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_18
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_18
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_18
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_18
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_18
Damage Scar Data - Age

Scar index 19

DAMAGE_SCAR_ZONE_19
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_19
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_19
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_19
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_19
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_19
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_19
Damage Scar Data - Age

Scar index 20

DAMAGE_SCAR_ZONE_20
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_20
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_20
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_20
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_20
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_20
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_20
Damage Scar Data - Age

Scar index 21

DAMAGE_SCAR_ZONE_21
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_21
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_21
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_21
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_21
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_21
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_21
Damage Scar Data - Age

Scar index 22

DAMAGE_SCAR_ZONE_22
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_22
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_22
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_22
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_22
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_22
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_22
Damage Scar Data - Age

Scar index 23

DAMAGE_SCAR_ZONE_23
Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_HASH_VALUE_23
Damage Scar Data - Name hashed
DAMAGE_SCAR_SCALE_23
Damage Scar Data - scale
DAMAGE_SCAR_ROTATION_23
Damage Scar Data - rotation
DAMAGE_SCAR_UVPOS_23
Damage Scar Data - uv Position
DAMAGE_SCAR_FORCEFRAME_23
Damage Scar Data - force frame
DAMAGE_SCAR_AGE_23
Damage Scar Data - Age
CLTHS_AVAILABLE_TORSO
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_3
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_4
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_5
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_6
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_7
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_DECL
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_1
MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_2
MP Char 0 - Clothes Available
CLTHS_ACQUIRED_TORSO
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_3
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_4
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_5
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_6
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_7
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_DECL
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_1
MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_2
MP Char 0 - Clothes Acquired
CLTHS_USED_TORSO
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_1
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_2
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_3
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_4
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_5
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_6
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_7
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2
MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2_1
MP Char 0 - Clothes Used
CLTHS_USED_DECL
MP Char 0 - Clothes Used
CLTHS_USED_TEETH
MP Char 0 - Clothes Used
CLTHS_USED_TEETH_1
MP Char 0 - Clothes Used
CLTHS_USED_TEETH_2
MP Char 0 - Clothes Used
MPPLY_NO_MORE_TUTORIALS
Number of times cheated
TOTAL_EVC
Total Cash Earned over time.
MPPLY_TOTAL_EVC
Total Cash Earned over time.
MPPLY_TOTAL_SVC
Total Cash Spent over time.
WALLET_BALANCE
Per-Character wallet Cash.
BANK_BALANCE
Banked Cash.
PVC_BALANCE_MAX
The difference to the max PVC balance.
PVC_USD_PURCH_MAX
Cant spend more than this in $ today.
PVC_TRANSFER_MAX
Cant GIVE more than this much PVC today.
PVC_CAN_BET
A bool indicating if you can bet pvc.
PVC_USDE
US dollar value of the players PVC. - USDE_DAILY_ADDITIONS
PERSONAL_EXCHANGE_RATE
Personal Exchange Rate for that player (PXR)
EVC_BALANCE_CLEARED
Total last Cleared amount for stat EVC_BALANCE.

Daily Transactions Days will be measured from midnight to midnight EST

VC_DAILY_TIMESTAMP
Virtual cash daily posix time - Control daily amount resets.
PVC_DAILY_ADDITIONS
Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day.
PVC_DAILY_TRANSFERS
Amount of PVC transferred out by a player to other players in 1 day.
PARACHUTE_CURRENT_SMOKE
Is weapon in inventory
SING_IN_SHOWER
MP Char 0 - weapon unlock bitset 2
REW_WEEKLY_BANK_AWARD
MP Char 0 - Stores how many times the player has started mission script
MAINTAIN_XP_WITH_LEADB
MP Char 0 - Player Kit Unlocked bitset 1
MPPLY_DM_CHEAT_TALLY
Number of times cheated
MPPLY_RACE_CHEAT_TALLY
Number of times cheated
MPPLY_MC_CHEAT_TALLY
Number of times cheated
MPPLY_MGAME_CHEAT_TALLY
Number of times cheated

Multiplayer Players Bookmarked Content

MPPLY_BOOKMARKED_CONTENT
Number of times cheated
NUM_CHECKS_DONE
Number of sessions with some check done
NUM_CHECKS_MISM_CURR
Number of times mismatched per session
NUM_CHECKS_MISM_PERC
Percentage of fails
PERSONAL_VEHICLE_ACCESS
Number of turbo starts at start of race
FM_CHAT_OPTION
Number of turbo starts at start of race
NUM_CHECKS_ISSUED_CURR
Number of checks issued in this time window
NUM_CHECKS_ISSUED
Number of checks issued in previous time window
NUM_CHECKS_RCVD_CURR
Number of checks received in this time window
NUM_CHECKS_RCVD
Number of checks received in previous time window
MPPLY_DROPOUTRATE
CHEAT TRACKING No of death matchs ended
CHAR_CARMODWHEELS_VIEWED_0
MP Char 0 - Car Wheels Viewed Bitset 0
CHAR_CARMODWHEELS_VIEWED_1
MP Char 0 - Car Wheels Viewed Bitset 1
CHAR_CARMODWHEELS_VIEWED_2
MP Char 0 - Car Wheels Viewed Bitset 2
CHAR_CARMODWHEELS_VIEWED_3
MP Char 0 - Car Wheels Viewed Bitset 3
CHAR_CARMODWHEELS_VIEWED_4
MP Char 0 - Car Wheels Viewed Bitset 4
CHAR_CARMODWHEELS_VIEWED_5
MP Char 0 - Car Wheels Viewed Bitset 5
CHAR_CARMODWHEELS_VIEWED_6
MP Char 0 - Car Wheels Viewed Bitset 6
CHAR_CARMODWHEELS_VIEWED_7
MP Char 0 - Car Wheels Viewed Bitset 7
VC_DAILY_TRANSFERS
Amount of VC (non-typed) transferred out by a player to other players in 1 day.
CLIENT_PVC_BALANCE
CLIENT version of Banked Cash that the player has PAID for with real money.
CLIENT_EVC_BALANCE
CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism.
CLIENT_PERSONAL_EXCHANGE_RATE
CLIENT VERSION OF Personal Exchange Rate for that player (PXR)
MPPLY_CREW_CHALLENGE_ATTEMPTS
MPPLAYER - Total number of challenges attempted
MONEY_SPENT_ROCKSTAR_AWARD
Money Spent in weapons and armor
MONEY_EARN_BANK_INTEREST
Money Earn for bank interest
MONEY_EARN_DAILY_OBJECTIVE
Money Earn for bank interest
CHAR_CARMODWHCOL_VIEWED_0
MP Char 0 - Car Wheels Color Viewed Bitset 0
CHAR_CARMODWHCOL_VIEWED_1
MP Char 0 - Car Wheels Color Viewed Bitset 1
GRNLAUNCH_HITS
Number of times mp char 0 hit with weapon
MPPLY_TOTALPLAYTIME_GOODBOY
Number of times cheated
FM_NON_MS_HELP_TEXT6
Tracks if NMH has been displayed
CHAR_CARPAINTPRIME_VIEW_0
MP Char 0 - Primary Car Paints Viewed Bitset 0
CHAR_CARPAINTPRIME_VIEW_1
MP Char 0 - Primary Car Paints Viewed Bitset 1
CHAR_CARPAINTPRIME_VIEW_2
MP Char 0 - Primary Car Paints Viewed Bitset 2
CHAR_CARPAINTPRIME_VIEW_3
MP Char 0 - Primary Car Paints Viewed Bitset 3
CHAR_CARPAINTPRIME_VIEW_4
MP Char 0 - Primary Car Paints Viewed Bitset 4
CHAR_CARPAINTPRIME_VIEW_5
MP Char 0 - Primary Car Paints Viewed Bitset 5
CHAR_CARPAINTPRIME_VIEW_6
MP Char 0 - Primary Car Paints Viewed Bitset 6
CHAR_CARPAINTPRIME_VIEW_7
MP Char 0 - Primary Car Paints Viewed Bitset 7
CHAR_CARPAINTSEC_VIEW_0
MP Char 0 - Secondary Car Paints Viewed Bitset 0
CHAR_CARPAINTSEC_VIEW_1
MP Char 0 - Secondary Car Paints Viewed Bitset 1
CHAR_CARPAINTSEC_VIEW_2
MP Char 0 - Secondary Car Paints Viewed Bitset 2
CHAR_CARPAINTSEC_VIEW_3
MP Char 0 - Secondary Car Paints Viewed Bitset 3
CHAR_CARPAINTSEC_VIEW_4
MP Char 0 - Secondary Car Paints Viewed Bitset 4
CHAR_CARPAINTSEC_VIEW_5
MP Char 0 - Secondary Car Paints Viewed Bitset 5
CHAR_CARPAINTSEC_VIEW_6
MP Char 0 - Secondary Car Paints Viewed Bitset 6
CHAR_CARPAINTSEC_VIEW_7
MP Char 0 - Secondary Car Paints Viewed Bitset 7
LEADERBOARD_PLAYING_TIME
Total Playing time in multiplayer.
TOTAL_TIME_UNDERWATER
Total time underwater.
SERVER_LAST_UPDATE
Time we last updated server cash values.
CLIENT_LAST_UPDATE
Time we last saved client cash values.
PROFILE_STATS_LAST_FLUSH
Time we last saved client cash values.
PROPERTY_HOUSE_NEW
Stores what house player has purchased
PROPERTY_HOUSE_NEW_TIME
Stores time a house player has purchased
PROPERTY_HOUSE_NEW_VALUE
Stores value of a house player has purchased
PROPERTY_HOUSE_TIME
Stores time a house player has purchased
TATTOO_FM_CURRENT_6
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_7
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_8
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_9
MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_5
MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_6
MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_7
MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_8
MP Char 0 - Viewed Tattoos 4
CREW_EMBLEMS_PURCHASED
MP Char 0 - Viewed Purchased

FM Timer for the last sold vehicle

TIMER_LAST_SOLD_VEHICLE
Timer for last sold vehicle

GIFT PLAYERS CASH

CASH_GIFT
TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_RECEIVED
TO GIVE PLAYER THE CASH GIFT THEY LOST

GIFT PLAYERS RP

RP_GIFT
TO GIVE PLAYER THE RP GIFT THEY LOST
RP_GIFT_RECEIVED
TO GIVE PLAYER THE RP GIFT THEY LOST

POSIX TIMESTAMP FOR CHARACTER CRETION CLOUD / PROFILE STATS

CLOUD_TIME_CHAR_CREATED
Posix Timestamp of character creation
PS_TIME_CHAR_CREATED
Posix Timestamp of character creation
PEGASUS_VEHICLE_COLLECTED
to signal that the player needs to call again to get their pegasus vehicle back
NEED_TO_UPDATE_HEADSHOT
MP player 0 - COP kill death percentage ratio.
UNARMED_PED_HITS
Number of times we hit a ped.

CASH PACKS CONSUMED PENDING

CASHPACK_AMOUNT_PENDING
Amount of cash pending to be consumed by the player.
CASHPACK_USDE_PENDING
Amount of USDE cash pending to be consumed by the player.
CLEAN_LAPS
MP Char 0 - Number of clean laps
CTF_HELP_COUNTER
MP Char 0 - Number of clean laps
TATTOO_FM_UNLOCKS_5
MP Char 0 - Unlocked Tattoos 5
TOTAL_TIME_CINEMA
MP Char 0 - Time spent in the cinema
NO_TIMES_CINEMA
MP Char 0 - Time spent in the cinema
FAVORITE_WEAPON_HELDTIME
Time held the favotire weapon.
FAVORITE_WEAPON
The favorite weapon hash.
TU_CHANGEHEADS1
Number of times cheated
MPPLY_PLAYER_MENTAL_STATE
Track players mental state

VEHICLE STATS

Packed

TUPSTAT_INT4
Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT5
Character Stat with Packed integers index 5. Takes up to 8 integers
TUPSTAT_INT6
Character Stat with Packed integers index 6. Takes up to 8 integers
TUPSTAT_INT7
Character Stat with Packed integers index 7. Takes up to 8 integers
TUPSTAT_INT8
Character Stat with Packed integers index 8. Takes up to 8 integers
TUPSTAT_INT9
Character Stat with Packed integers index 9. Takes up to 8 integers
TUPSTAT_INT10
Character Stat with Packed integers index 10. Takes up to 8 integers
TUPSTAT_INT11
Character Stat with Packed integers index 11. Takes up to 8 integers
TUPSTAT_INT12
Character Stat with Packed integers index 12. Takes up to 8 integers
TUPSTAT_INT13
Character Stat with Packed integers index 13. Takes up to 8 integers
TUPSTAT_INT14
Character Stat with Packed integers index 14. Takes up to 8 integers
TUPSTAT_INT15
Character Stat with Packed integers index 15. Takes up to 8 integers
TUPSTAT_INT16
Character Stat with Packed integers index 16. Takes up to 8 integers
TUPSTAT_INT17
Character Stat with Packed integers index 17. Takes up to 8 integers
TUPSTAT_INT18
Character Stat with Packed integers index 18. Takes up to 8 integers
TUPSTAT_INT19
Character Stat with Packed integers index 19. Takes up to 8 integers
TUPSTAT_INT20
Character Stat with Packed integers index 20. Takes up to 8 integers
TUPSTAT_INT21
Character Stat with Packed integers index 21. Takes up to 8 integers
TUPSTAT_INT22
Character Stat with Packed integers index 22. Takes up to 8 integers
TUPSTAT_INT23
Character Stat with Packed integers index 23. Takes up to 8 integers
TUPSTAT_INT24
Character Stat with Packed integers index 24. Takes up to 8 integers
TUPSTAT_INT25
Character Stat with Packed integers index 25. Takes up to 8 integers
TUPSTAT_INT26
Character Stat with Packed integers index 26. Takes up to 8 integers
TUPSTAT_INT27
Character Stat with Packed integers index 27. Takes up to 8 integers
TUPSTAT_INT28
Character Stat with Packed integers index 28. Takes up to 8 integers
TUPSTAT_INT29
Character Stat with Packed integers index 29. Takes up to 8 integers
TUPSTAT_INT30
Character Stat with Packed integers index 30. Takes up to 8 integers
TUPSTAT_INT31
Character Stat with Packed integers index 31. Takes up to 8 integers
TUPSTAT_INT32
Character Stat with Packed integers index 32. Takes up to 8 integers
TUPSTAT_INT33
Character Stat with Packed integers index 33. Takes up to 8 integers
TUPSTAT_INT34
Character Stat with Packed integers index 34. Takes up to 8 integers
TUPSTAT_INT35
Character Stat with Packed integers index 35. Takes up to 8 integers
TUPSTAT_INT36
Character Stat with Packed integers index 36. Takes up to 8 integers
TUPSTAT_INT37
Character Stat with Packed integers index 37. Takes up to 8 integers
TUPSTAT_INT38
Character Stat with Packed integers index 38. Takes up to 8 integers
TUPSTAT_INT39
Character Stat with Packed integers index 39. Takes up to 8 integers
TUPSTAT_INT40
Character Stat with Packed integers index 40. Takes up to 8 integers
TUPSTAT_INT41
Character Stat with Packed integers index 41. Takes up to 8 integers
TUPSTAT_INT42
Character Stat with Packed integers index 42. Takes up to 8 integers
TUPSTAT_INT43
Character Stat with Packed integers index 43. Takes up to 8 integers
TUPSTAT_INT44
Character Stat with Packed integers index 44. Takes up to 8 integers
TUPSTAT_INT45
Character Stat with Packed integers index 45. Takes up to 8 integers
TUPSTAT_INT46
Character Stat with Packed integers index 46. Takes up to 8 integers
TUPSTAT_INT47
Character Stat with Packed integers index 47. Takes up to 8 integers
TUPSTAT_INT48
Character Stat with Packed integers index 48. Takes up to 8 integers
TUPSTAT_INT49
Character Stat with Packed integers index 49. Takes up to 8 integers
TUPSTAT_INT50
Character Stat with Packed integers index 50. Takes up to 8 integers
TUPSTAT_INT51
Character Stat with Packed integers index 51. Takes up to 8 integers
TUPSTAT_INT52
Character Stat with Packed integers index 52. Takes up to 8 integers
TUPSTAT_INT53
Character Stat with Packed integers index 53. Takes up to 8 integers
TUPSTAT_INT54
Character Stat with Packed integers index 54. Takes up to 8 integers
TUPSTAT_INT55
Character Stat with Packed integers index 55. Takes up to 8 integers
TUPSTAT_INT56
Character Stat with Packed integers index 56. Takes up to 8 integers
TUPSTAT_INT57
Character Stat with Packed integers index 57. Takes up to 8 integers
TUPSTAT_INT58
Character Stat with Packed integers index 58. Takes up to 8 integers
TUPSTAT_INT59
Character Stat with Packed integers index 59. Takes up to 8 integers
TUPSTAT_INT60
Character Stat with Packed integers index 60. Takes up to 8 integers
TUPSTAT_INT61
Character Stat with Packed integers index 61. Takes up to 8 integers
TUPSTAT_INT62
Character Stat with Packed integers index 62. Takes up to 8 integers
TUPSTAT_INT63
Character Stat with Packed integers index 63. Takes up to 8 integers
TUPSTAT_INT64
Character Stat with Packed integers index 64. Takes up to 8 integers
TUPSTAT_INT65
Character Stat with Packed integers index 65. Takes up to 8 integers
TUPSTAT_INT66
Character Stat with Packed integers index 66. Takes up to 8 integers
TUPSTAT_INT67
Character Stat with Packed integers index 67. Takes up to 8 integers
TUPSTAT_INT68
Character Stat with Packed integers index 68. Takes up to 8 integers
TUPSTAT_INT69
Character Stat with Packed integers index 69. Takes up to 8 integers
TUPSTAT_INT70
Character Stat with Packed integers index 70. Takes up to 8 integers
TUPSTAT_INT71
Character Stat with Packed integers index 71. Takes up to 8 integers
TUPSTAT_INT72
Character Stat with Packed integers index 72. Takes up to 8 integers
TUPSTAT_INT73
Character Stat with Packed integers index 73. Takes up to 8 integers
TUPSTAT_INT74
Character Stat with Packed integers index 74. Takes up to 8 integers
TUPSTAT_INT75
Character Stat with Packed integers index 75. Takes up to 8 integers
TUPSTAT_INT76
Character Stat with Packed integers index 76. Takes up to 8 integers
TUPSTAT_INT77
Character Stat with Packed integers index 77. Takes up to 8 integers
TUPSTAT_INT78
Character Stat with Packed integers index 78. Takes up to 8 integers
TUPSTAT_INT79
Character Stat with Packed integers index 79. Takes up to 8 integers
TUPSTAT_INT80
Character Stat with Packed integers index 80. Takes up to 8 integers
TUPSTAT_INT81
Character Stat with Packed integers index 81. Takes up to 8 integers
TUPSTAT_INT82
Character Stat with Packed integers index 82. Takes up to 8 integers
TUPSTAT_INT83
Character Stat with Packed integers index 83. Takes up to 8 integers
TUPSTAT_INT84
Character Stat with Packed integers index 84. Takes up to 8 integers
TUPSTAT_INT85
Character Stat with Packed integers index 85. Takes up to 8 integers
TUPSTAT_INT86
Character Stat with Packed integers index 86. Takes up to 8 integers
TUPSTAT_INT87
Character Stat with Packed integers index 87. Takes up to 8 integers
TUPSTAT_INT88
Character Stat with Packed integers index 88. Takes up to 8 integers
TUPSTAT_INT89
Character Stat with Packed integers index 89. Takes up to 8 integers
TUPSTAT_INT90
Character Stat with Packed integers index 90. Takes up to 8 integers
TUPSTAT_INT91
Character Stat with Packed integers index 91. Takes up to 8 integers
TUPSTAT_INT92
Character Stat with Packed integers index 92. Takes up to 8 integers
TUPSTAT_INT93
Character Stat with Packed integers index 93. Takes up to 8 integers
TUPSTAT_INT94
Character Stat with Packed integers index 94. Takes up to 8 integers
TUPSTAT_INT95
Character Stat with Packed integers index 95. Takes up to 8 integers
TUPSTAT_INT96
Character Stat with Packed integers index 96. Takes up to 8 integers
TUPSTAT_INT97
Character Stat with Packed integers index 97. Takes up to 8 integers
TUPSTAT_INT98
Character Stat with Packed integers index 98. Takes up to 8 integers
TUPSTAT_INT99
Character Stat with Packed integers index 99. Takes up to 8 integers
TUPSTAT_INT100
Character Stat with Packed integers index 100. Takes up to 8 integers
TUPSTAT_INT101
Character Stat with Packed integers index 101. Takes up to 8 integers
TUPSTAT_INT102
Character Stat with Packed integers index 102. Takes up to 8 integers
TUPSTAT_INT103
Character Stat with Packed integers index 103. Takes up to 8 integers
TUPSTAT_INT104
Character Stat with Packed integers index 104. Takes up to 8 integers
TUPSTAT_INT105
Character Stat with Packed integers index 105. Takes up to 8 integers
TUPSTAT_INT106
Character Stat with Packed integers index 106. Takes up to 8 integers
TUPSTAT_INT107
Character Stat with Packed integers index 107. Takes up to 8 integers
TUPSTAT_INT108
Character Stat with Packed integers index 108. Takes up to 8 integers
TUPSTAT_INT109
Character Stat with Packed integers index 109. Takes up to 8 integers
TUPSTAT_INT110
Character Stat with Packed integers index 110. Takes up to 8 integers
TUPSTAT_INT111
Character Stat with Packed integers index 111. Takes up to 8 integers
TUPSTAT_INT112
Character Stat with Packed integers index 112. Takes up to 8 integers
TUPSTAT_INT113
Character Stat with Packed integers index 113. Takes up to 8 integers
TUPSTAT_INT114
Character Stat with Packed integers index 114. Takes up to 8 integers
TUPSTAT_INT115
Character Stat with Packed integers index 115. Takes up to 8 integers
TUPSTAT_INT116
Character Stat with Packed integers index 116. Takes up to 8 integers
TUPSTAT_INT117
Character Stat with Packed integers index 117. Takes up to 8 integers
TUPSTAT_INT118
Character Stat with Packed integers index 118. Takes up to 8 integers
TUPSTAT_INT119
Character Stat with Packed integers index 119. Takes up to 8 integers
TUPSTAT_INT120
Character Stat with Packed integers index 120. Takes up to 8 integers
TUPSTAT_INT121
Character Stat with Packed integers index 121. Takes up to 8 integers
XMAS_NORM_CLOTHES_SAVED
CLOTHES saved before xmas
XMAS_NORM_CLOTHES_TOP
CLOTHES saved before xmas
XMAS_NORM_CLOTHES_LOWERS
CLOTHES saved before xmas
XMAS_NORM_CLOTHES_SPECIALS
CLOTHES saved before xmas
MPSV_VEHICLE_TIMESTAMP
Vehicle stats timestamp when last modified

Vehicle_0

MPSV_VEHICLE_BS_0
Vehicle_0 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_0
Vehicle_0 time vehicle was impounded
MPSV_PREMIUM_PAID_0
Vehicle_0 premium paid by destroyer of vehicle
MPSV_MODEL_0
Vehicle_0 model enum of vehicle
MPSV_FLAGS_0
Vehicle_0 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_0
Vehicle_0 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_0
Vehicle_0 licence plate part 0

Vehicle_1

MPSV_VEHICLE_BS_1
Vehicle_1 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_1
Vehicle_1 time vehicle was impounded
MPSV_PREMIUM_PAID_1
Vehicle_1 premium paid by destroyer of vehicle
MPSV_MODEL_1
Vehicle_1 model enum of vehicle
MPSV_FLAGS_1
Vehicle_1 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_1
Vehicle_1 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_1
Vehicle_1 licence plate part 0

Vehicle_2

MPSV_VEHICLE_BS_2
Vehicle_2 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_2
Vehicle_2 time vehicle was impounded
MPSV_PREMIUM_PAID_2
Vehicle_2 premium paid by destroyer of vehicle
MPSV_MODEL_2
Vehicle_2 model enum of vehicle
MPSV_FLAGS_2
Vehicle_2 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_2
Vehicle_2 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_2
Vehicle_2 licence plate part 0

Vehicle_3

MPSV_VEHICLE_BS_3
Vehicle_3 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_3
Vehicle_3 time vehicle was impounded
MPSV_PREMIUM_PAID_3
Vehicle_3 premium paid by destroyer of vehicle
MPSV_MODEL_3
Vehicle_3 model enum of vehicle
MPSV_FLAGS_3
Vehicle_3 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_3
Vehicle_3 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_3
Vehicle_3 licence plate part 0

Vehicle_4

MPSV_VEHICLE_BS_4
Vehicle_4 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_4
Vehicle_4 time vehicle was impounded
MPSV_PREMIUM_PAID_4
Vehicle_4 premium paid by destroyer of vehicle
MPSV_MODEL_4
Vehicle_4 model enum of vehicle
MPSV_FLAGS_4
Vehicle_4 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_4
Vehicle_4 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_4
Vehicle_4 licence plate part 0

Vehicle_5

MPSV_VEHICLE_BS_5
Vehicle_5 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_5
Vehicle_5 time vehicle was impounded
MPSV_PREMIUM_PAID_5
Vehicle_5 premium paid by destroyer of vehicle
MPSV_MODEL_5
Vehicle_5 model enum of vehicle
MPSV_FLAGS_5
Vehicle_5 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_5
Vehicle_5 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_5
Vehicle_5 licence plate part 0

Vehicle_6

MPSV_VEHICLE_BS_6
Vehicle_6 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_6
Vehicle_6 time vehicle was impounded
MPSV_PREMIUM_PAID_6
Vehicle_6 premium paid by destroyer of vehicle
MPSV_MODEL_6
Vehicle_6 model enum of vehicle
MPSV_FLAGS_6
Vehicle_6 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_6
Vehicle_6 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_6
Vehicle_6 licence plate part 0

Vehicle_7

MPSV_VEHICLE_BS_7
Vehicle_7 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_7
Vehicle_7 time vehicle was impounded
MPSV_PREMIUM_PAID_7
Vehicle_7 premium paid by destroyer of vehicle
MPSV_MODEL_7
Vehicle_7 model enum of vehicle
MPSV_FLAGS_7
Vehicle_7 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_7
Vehicle_7 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_7
Vehicle_7 licence plate part 0

Vehicle_8

MPSV_VEHICLE_BS_8
Vehicle_8 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_8
Vehicle_8 time vehicle was impounded
MPSV_PREMIUM_PAID_8
Vehicle_8 premium paid by destroyer of vehicle
MPSV_MODEL_8
Vehicle_8 model enum of vehicle
MPSV_FLAGS_8
Vehicle_8 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_8
Vehicle_8 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_8
Vehicle_8 licence plate part 0

Vehicle_9

MPSV_VEHICLE_BS_9
Vehicle_9 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_9
Vehicle_9 time vehicle was impounded
MPSV_PREMIUM_PAID_9
Vehicle_9 premium paid by destroyer of vehicle
MPSV_MODEL_9
Vehicle_9 model enum of vehicle
MPSV_FLAGS_9
Vehicle_9 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_9
Vehicle_9 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_9
Vehicle_9 licence plate part 0

Vehicle_10 (CYCLE)

MPSV_VEHICLE_BS_10
Vehicle_10 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_10
Vehicle_10 time vehicle was impounded
MPSV_PREMIUM_PAID_10
Vehicle_10 premium paid by destroyer of vehicle
MPSV_MODEL_10
Vehicle_10 model enum of vehicle
MPSV_FLAGS_10
Vehicle_10 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_10
Vehicle_10 cost of vehicle when purchased

Vehicle_11 (CYCLE)

MPSV_VEHICLE_BS_11
Vehicle_11 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_11
Vehicle_11 time vehicle was impounded
MPSV_PREMIUM_PAID_11
Vehicle_11 premium paid by destroyer of vehicle
MPSV_MODEL_11
Vehicle_11 model enum of vehicle
MPSV_FLAGS_11
Vehicle_11 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_11
Vehicle_11 cost of vehicle when purchased

Vehicle_12 (CYCLE)

MPSV_VEHICLE_BS_12
Vehicle_12 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_12
Vehicle_12 time vehicle was impounded
MPSV_PREMIUM_PAID_12
Vehicle_12 premium paid by destroyer of vehicle
MPSV_MODEL_12
Vehicle_12 model enum of vehicle
MPSV_FLAGS_12
Vehicle_12 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_12
Vehicle_12 cost of vehicle when purchased

Vehicle_13

MPSV_VEHICLE_BS_13
Vehicle_13 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_13
Vehicle_13 time vehicle was impounded
MPSV_PREMIUM_PAID_13
Vehicle_13 premium paid by destroyer of vehicle
MPSV_MODEL_13
Vehicle_13 model enum of vehicle
MPSV_FLAGS_13
Vehicle_13 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_13
Vehicle_13 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_13
Vehicle_13 licence plate part 0

BAV STAT

MPBAV_TIME
Big ass vehicle time stamp
MPBAV_ELEMENT_0
Big ass vehicle array element 0
MPBAV_ELEMENT_1
Big ass vehicle array element 1
MPBAV_ELEMENT_2
Big ass vehicle array element 2

Start Beach Bum Weapons

BOTTLE_KILLS
Number of times mp char 0 killed with weapon
BOTTLE_DEATHS
Number of times mp char 0 killed by weapon
BOTTLE_SHOTS
Number of times mp char 0 fired weapon
BOTTLE_HITS
Number of times mp char 0 hit with weapon
BOTTLE_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
BOTTLE_HELDTIME
Time mp char 0 held weapon (MS)
BOTTLE_DB_HELDTIME
Time char0 held driveby weapon (MS)
BOTTLE_FM_AMMO_BOUGHT
Ammo bought for weapon
BOTTLE_FM_AMMO_CURRENT
Ammo bought for weapon
BOTTLE_ENEMY_KILLS
Number of enemies killed with weapon (S)
BOTTLE_IN_POSSESSION
Is weapon in inventory
BOTTLE_AQUIRED_AS_GIFT
Is weapon in inventory
SNSPISTOL_KILLS
Number of times mp char 0 killed with weapon
SNSPISTOL_DEATHS
Number of times mp char 0 killed by weapon
SNSPISTOL_SHOTS
Number of times mp char 0 fired weapon
SNSPISTOL_HITS
Number of times mp char 0 hit with weapon
SNSPISTOL_HEADSHOTS
Number of times mp char 0 killed by headshot with weapon
SNSPISTOL_HELDTIME
Time mp char 0 held weapon (MS)
SNSPISTOL_DB_HELDTIME
Time char0 held driveby weapon (MS)
SNSPISTOL_FM_AMMO_BOUGHT
Ammo bought for weapon
SNSPISTOL_FM_AMMO_CURRENT
Ammo bought for weapon
SNSPISTOL_ENEMY_KILLS
Number of enemies killed with weapon (S)
SNSPISTOL_IN_POSSESSION
Is weapon in inventory
SNSPISTOL_AQUIRED_AS_GIFT
Is weapon in inventory

End Beach Bum Weapons

XMAS_NORM_CLOTHES_FEET
CLOTHES saved before xmas
NO_TUT_SPAWN
Player has spawned in the game having chosen to not play tutorials again.
CHAR_FM_WEAP_ADDON_5_UNLCK
MP Char 0 - Addons unlocked bitset 5
WEAP_FM_ADDON_PURCH5
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_ADDON_5_VIEWED
MP Char 0 - Addons unlocked bitset 5
CHAR_FM_WEAP_ADDON_5_EQUIP
MP Char 0 - Equipped addons bitset 5
MPPLY_BADSPORT_START
Number of times player has been muted
MPPLY_BADSPORT_END
Number of times player has been muted
MPPLY_TIMES_ENTERED_TEMP
Number of times entered the game as a temporary character
AUTO_EQUIP_ARMOUR
players auto-equip status for their armour
AUTO_AIM_AGAINST_FRIENDS
storing whether the player has auto-aim enabled against Friends.
SAVED_VEH_STATS_VERIFIED
Check to see if saved vehicle stats have been verified

GIFT PLAYERS CASH 64 bits

CASH_GIFT_NEW
TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_CREDITED
TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_DEBITED
TO GIVE PLAYER THE CASH GIFT THEY LOST

Posix Times for Start/End Bad Sport

SCADMIN_BADSPORT_START
SC Admin Posix start time for bad sport.
SCADMIN_BADSPORT_END
SC Admin Posix end time for bad sport.

- New way of dealing with clearing the EVC from player being a cheater

SCADMIN_IS_CHEATER
SC Admin Flag someone as a cheater.
MPPLY_CHEATER_CLEAR_TIME
Last posix time we cleared someone EVC.
TATTOO_FM_UNLOCKS_6
MP Char 0 - Unlocked Tattoos 4
TSHIRT_DECAL_HASH
Stores the name hash of the current t-shirt decal
SHOW_PROPERTY_BLIP_ON_JOB
Add a stat for Showing the Property Blip on a Job
DLC_APPAREL_ACQUIRED_0
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_1
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_2
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_3
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_4
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_5
Shop ped apparel save data
DLC_APPAREL_USED_0
Shop ped apparel save data
DLC_APPAREL_USED_1
Shop ped apparel save data
DLC_APPAREL_USED_2
Shop ped apparel save data
DLC_APPAREL_USED_3
Shop ped apparel save data
DLC_APPAREL_USED_4
Shop ped apparel save data
DLC_APPAREL_USED_5
Shop ped apparel save data
MPPLY_TOTAL_TIME_LOAD_SCREEN
MP Char 0 - PERSONAL -Total time spent in Loading screen
MPPLY_TOTAL_TIME_IN_LOBBY
MP Char 0 - PERSONAL -Total time spent in Lobby
DLC_APPAREL_ACQUIRED_6
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_7
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_8
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_9
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_10
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_11
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_12
Shop ped apparel save data
DLC_APPAREL_USED_6
Shop ped apparel save data
DLC_APPAREL_USED_7
Shop ped apparel save data
DLC_APPAREL_USED_8
Shop ped apparel save data
DLC_APPAREL_USED_9
Shop ped apparel save data
DLC_APPAREL_USED_10
Shop ped apparel save data
DLC_APPAREL_USED_11
Shop ped apparel save data
DLC_APPAREL_USED_12
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_13
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_14
Shop ped apparel save data
DLC_APPAREL_USED_13
Shop ped apparel save data
DLC_APPAREL_USED_14
Shop ped apparel save data
MPPLY_CAN_SPECTATE
Shop ped apparel save data
TOTAL_STARTMENU_TIME
Total Time spent in Start Menu.
TOTAL_SHOP_TIME
Total Time spent shopping.

- BUSINESS 2 STARTS HERE

TUPSTAT_INT122
Character Stat with Packed integers index 122. Takes up to 8 integers
TUPSTAT_INT123
Character Stat with Packed integers index 123. Takes up to 8 integers
TUPSTAT_INT124
Character Stat with Packed integers index 124. Takes up to 8 integers
TUPSTAT_INT125
Character Stat with Packed integers index 125. Takes up to 8 integers
TUPSTAT_INT126
Character Stat with Packed integers index 126. Takes up to 8 integers
TUPSTAT_INT127
Character Stat with Packed integers index 127. Takes up to 8 integers

Vehicle_14

MPSV_VEHICLE_BS_14
Vehicle_14 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_14
Vehicle_14 time vehicle was impounded
MPSV_PREMIUM_PAID_14
Vehicle_14 premium paid by destroyer of vehicle
MPSV_MODEL_14
Vehicle_14 model enum of vehicle
MPSV_FLAGS_14
Vehicle_14 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_14
Vehicle_14 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_14
Vehicle_14 licence plate part 0

Vehicle_15

MPSV_VEHICLE_BS_15
Vehicle_15 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_15
Vehicle_15 time vehicle was impounded
MPSV_PREMIUM_PAID_15
Vehicle_15 premium paid by destroyer of vehicle
MPSV_MODEL_15
Vehicle_15 model enum of vehicle
MPSV_FLAGS_15
Vehicle_15 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_15
Vehicle_15 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_15
Vehicle_15 licence plate part 0

Vehicle_16

MPSV_VEHICLE_BS_16
Vehicle_16 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_16
Vehicle_16 time vehicle was impounded
MPSV_PREMIUM_PAID_16
Vehicle_16 premium paid by destroyer of vehicle
MPSV_MODEL_16
Vehicle_16 model enum of vehicle
MPSV_FLAGS_16
Vehicle_16 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_16
Vehicle_16 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_16
Vehicle_16 licence plate part 0

Vehicle_17

MPSV_VEHICLE_BS_17
Vehicle_17 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_17
Vehicle_17 time vehicle was impounded
MPSV_PREMIUM_PAID_17
Vehicle_17 premium paid by destroyer of vehicle
MPSV_MODEL_17
Vehicle_17 model enum of vehicle
MPSV_FLAGS_17
Vehicle_17 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_17
Vehicle_17 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_17
Vehicle_17 licence plate part 0

Vehicle_18

MPSV_VEHICLE_BS_18
Vehicle_18 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_18
Vehicle_18 time vehicle was impounded
MPSV_PREMIUM_PAID_18
Vehicle_18 premium paid by destroyer of vehicle
MPSV_MODEL_18
Vehicle_18 model enum of vehicle
MPSV_FLAGS_18
Vehicle_18 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_18
Vehicle_18 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_18
Vehicle_18 licence plate part 0

Vehicle_19

MPSV_VEHICLE_BS_19
Vehicle_19 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_19
Vehicle_19 time vehicle was impounded
MPSV_PREMIUM_PAID_19
Vehicle_19 premium paid by destroyer of vehicle
MPSV_MODEL_19
Vehicle_19 model enum of vehicle
MPSV_FLAGS_19
Vehicle_19 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_19
Vehicle_19 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_19
Vehicle_19 licence plate part 0

Vehicle_20

MPSV_VEHICLE_BS_20
Vehicle_20 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_20
Vehicle_20 time vehicle was impounded
MPSV_PREMIUM_PAID_20
Vehicle_20 premium paid by destroyer of vehicle
MPSV_MODEL_20
Vehicle_20 model enum of vehicle
MPSV_FLAGS_20
Vehicle_20 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_20
Vehicle_20 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_20
Vehicle_20 licence plate part 0

Vehicle_21

MPSV_VEHICLE_BS_21
Vehicle_21 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_21
Vehicle_21 time vehicle was impounded
MPSV_PREMIUM_PAID_21
Vehicle_21 premium paid by destroyer of vehicle
MPSV_MODEL_21
Vehicle_21 model enum of vehicle
MPSV_FLAGS_21
Vehicle_21 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_21
Vehicle_21 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_21
Vehicle_21 licence plate part 0

Vehicle_22

MPSV_VEHICLE_BS_22
Vehicle_22 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_22
Vehicle_22 time vehicle was impounded
MPSV_PREMIUM_PAID_22
Vehicle_22 premium paid by destroyer of vehicle
MPSV_MODEL_22
Vehicle_22 model enum of vehicle
MPSV_FLAGS_22
Vehicle_22 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_22
Vehicle_22 cost of vehicle when purchased

1 stat per License Plate

MPSV_LP0_22
Vehicle_22 licence plate part 0

Vehicle_23 (CYCLE)

MPSV_VEHICLE_BS_23
Vehicle_23 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_23
Vehicle_23 time vehicle was impounded
MPSV_PREMIUM_PAID_23
Vehicle_23 premium paid by destroyer of vehicle
MPSV_MODEL_23
Vehicle_23 model enum of vehicle
MPSV_FLAGS_23
Vehicle_23 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_23
Vehicle_23 cost of vehicle when purchased

Vehicle_24 (CYCLE)

MPSV_VEHICLE_BS_24
Vehicle_24 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_24
Vehicle_24 time vehicle was impounded
MPSV_PREMIUM_PAID_24
Vehicle_24 premium paid by destroyer of vehicle
MPSV_MODEL_24
Vehicle_24 model enum of vehicle
MPSV_FLAGS_24
Vehicle_24 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_24
Vehicle_24 cost of vehicle when purchased

Vehicle_25 (CYCLE)

MPSV_VEHICLE_BS_25
Vehicle_25 bitset of various control flags for vehicle
MPSV_IMPOUND_TIME_25
Vehicle_25 time vehicle was impounded
MPSV_PREMIUM_PAID_25
Vehicle_25 premium paid by destroyer of vehicle
MPSV_MODEL_25
Vehicle_25 model enum of vehicle
MPSV_FLAGS_25
Vehicle_25 bitset of vehicle flags associated with mods
MPSV_PRICE_PAID_25
Vehicle_25 cost of vehicle when purchased
MULTI_PROPERTY_1
Stores what other property player has purchased +_1
MULTI_PROPERTY_VALUE_1
Stores value other property player has purchased +_1
PARTICIPATED_IN_TOURNAMENT
track if player has participated in a tournament
HAS_CHAR_WON_TOURNAMENT
track if player has won a tournament
MPPLY_TOTAL_TIME_SESS_SWAP
MP Char 0 - Addons unlocked bitset 5
MPPLY_TOTAL_TIME_ENDJOB
MP Char 0 - Addons unlocked bitset 5

- NON VALENTINE STATS! END

MP_CHAR_STAT_RALLY_ANIM
The paired anim that should play on rally celebration screen
MP_CHAR_ARMOUR_1_COUNT
Armour 1 count for inventory
MP_CHAR_ARMOUR_2_COUNT
Armour 2 count for inventory
MP_CHAR_ARMOUR_3_COUNT
Armour 3 count for inventory
MP_CHAR_ARMOUR_4_COUNT
Armour 4 count for inventory
MP_CHAR_ARMOUR_5_COUNT
Armour 5 count for inventory

- BIG FEED STATS

MPPLY_BIG_FEED_INIT
Have the unique and total number of Jobs been saved
MPPLY_UNIQUE_RACES
Number of unique Races a player has played
MPPLY_UNIQUE_DMS
Number of unique DMs a player has played
MPPLY_UNIQUE_PARAS
Number of unique Parachuting a player has played
MPPLY_UNIQUE_SURVIVAL
Number of unique Survivals a player has played
MPPLY_UNIQUE_MISSIONS
Number of unique Missions a player has played
MPPLY_UNIQUE_LTS
Number of unique LTS a player has played
MPPLY_UNIQUE_CTF
Number of unique CTF a player has played
MPPLY_UNIQUE_VERSUS
Number of unique Versus a player has played
MPPLY_AVAILABLE_RACES
Number of Races a player has available
MPPLY_AVAILABLE_DMS
Number of DMs a player has available
MPPLY_AVAILABLE_PARAS
Number of Parachuting a player has available
MPPLY_AVAILABLE_SURVIVAL
Number of Survivals a player has available
MPPLY_AVAILABLE_MISSIONS
Number of Missions a player has available
MPPLY_AVAILABLE_LTS
Number of LTS a player has available
MPPLY_AVAILABLE_CTF
Number of CTF a player has available
MPPLY_AVAILABLE_VERSUS
Number of Versus a player has available
MPPLY_UNIQUE_RACES_V
Number of unique Races a player has played (Verified)
MPPLY_UNIQUE_DMS_V
Number of unique DMs a player has played (Verified)
MPPLY_UNIQUE_PARAS_V
Number of unique Parachuting a player has played (Verified)
MPPLY_UNIQUE_SURVIVAL_V
Number of unique Survivals a player has played (Verified)
MPPLY_UNIQUE_MISSIONS_V
Number of unique Missions a player has played (Verified)
MPPLY_UNIQUE_LTS_V
Number of unique LTS a player has played (Verified)
MPPLY_UNIQUE_CTF_V
Number of unique CTF a player has played (Verified)
MPPLY_UNIQUE_VERSUS_V
Number of unique Versus a player has played (Verified)
MPPLY_AVAILABLE_RACES_V
Number of Races a player has available (Verified)
MPPLY_AVAILABLE_DMS_V
Number of DMs a player has available (Verified)
MPPLY_AVAILABLE_PARAS_V
Number of Parachuting a player has available (Verified)
MPPLY_AVAILABLE_SURVIVAL_V
Number of Survivals a player has available (Verified)
MPPLY_AVAILABLE_MISSIONS_V
Number of Missions a player has available (Verified)
MPPLY_AVAILABLE_LTS_V
Number of LTS a player has available (Verified)
MPPLY_AVAILABLE_CTF_V
Number of CTF a player has available (Verified)
MPPLY_AVAILABLE_VERSUS_V
Number of Versus a player has available (Verified)

- Contact Stats

MPPLY_UNIQUE_CONTACT_0
Number of unique Missions from contact 0
MPPLY_UNIQUE_CONTACT_1
Number of unique Missions from contact 1
MPPLY_UNIQUE_CONTACT_2
Number of unique Missions from contact 2
MPPLY_UNIQUE_CONTACT_3
Number of unique Missions from contact 3
MPPLY_UNIQUE_CONTACT_4
Number of unique Missions from contact 4
MPPLY_UNIQUE_CONTACT_5
Number of unique Missions from contact 5
MPPLY_UNIQUE_CONTACT_6
Number of unique Missions from contact 6
MPPLY_TOTAL_CONTACT_0
Number of Races a player has available (Verified)
MPPLY_TOTAL_CONTACT_1
Number of DMs a player has available (Verified)
MPPLY_TOTAL_CONTACT_2
Number of Parachuting a player has available (Verified)
MPPLY_TOTAL_CONTACT_3
Number of Survivals a player has available (Verified)
MPPLY_TOTAL_CONTACT_4
Number of Missions a player has available (Verified)
MPPLY_TOTAL_CONTACT_5
Number of LTS a player has available (Verified)
MPPLY_TOTAL_CONTACT_6
Number of CTF a player has available (Verified)
SET_RP_GIFT_ADMIN
SET THE PLAYERS RP BY THE SCADMIN
CHAR_SET_RP_GIFT_ADMIN
SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_BEFORE
SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_DATE
SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_POSIX
SET THE PLAYERS RP BY THE SCADMIN
DLC_APPAREL_ACQUIRED_15
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_16
Shop ped apparel save data
DLC_APPAREL_USED_15
Shop ped apparel save data
DLC_APPAREL_USED_16
Shop ped apparel save data
VALENTINES_REC_CLOTHES
Stat for recording valentine clothes
MPPLY_NUM_CAPTURES_CREATED
Number of CTF a player has created

- SPECTATOR CAM Stats

IS_CHAR_IN_SPECCAM_MISS
Spectator Cam - When a player goes onto spectator cam On Mission
TOTAL_TIME_SPECCAM_MISS
Spectator Cam - how long they remain on spectator cam On Mission
HAS_CHAR_QUIT_SPECCAM_MISS
Spectator Cam - If they quit whilst on spectator cam. On Mission
IS_CHAR_IN_SPECCAM_CTF
Spectator Cam - When a player goes onto spectator cam CTF MODE
TOTAL_TIME_SPECCAM_CTF
Spectator Cam - how long they remain on spectator cam CTF MODE
HAS_CHAR_QUIT_SPECCAM_CTF
Spectator Cam - If they quit whilst on spectator cam. CTF MODE
IS_CHAR_IN_SPECCAM_LTS
Spectator Cam - When a player goes onto spectator cam LTS Mode
TOTAL_TIME_SPECCAM_LTS
Spectator Cam - how long they remain on spectator cam LTS Mode
HAS_CHAR_QUIT_SPECCAM_LTS
Spectator Cam - If they quit whilst on spectator cam LTS Mode.
IS_CHAR_IN_SPECCAM_SUR
Spectator Cam - When a player goes onto spectator cam Survival Mode
TOTAL_TIME_SPECCAM_SUR
Spectator Cam - how long they remain on spectator cam Survival Mode
HAS_CHAR_QUIT_SPECCAM_SUR
Spectator Cam - If they quit whilst on spectator cam Survival Mode.
TIME_SPECT_FREEROAM
Time Spent Spectating Freeroam
TIME_SPECT_JOBS
Time Spent Spectating Jobs
TIME_SPECT_FRIENDS
Time Spent Spectating Friends
TIME_SPECT_CREW_MEMBERS
Time Spent Spectating Crew Members
TIME_SPECT_STRANGERS
Time Spent Spectating Strangers
TIME_SPECT_FRIEND_NOT_CREW
Time Spent Spectating friends who aren't crew members
TIME_SPECT_CREW_NOT_FRIEND
Time Spent Spectating crew members who aren't friends
SPECTATED_WAS_CHANGED
Number of times that the person being spectated was changed.
NO_NON_CONTRACT_RACE_WIN
Number of times player won a non contact race.
PLAYER_MENTAL_STATE
Track players mental state
NO_JOBS_DONE_CONSECUTIVELY
how many jobs a player has performed consecutively
NO_COP_DESTORY_IMPOUND_VEH
Vehicle Impound – Number of times an impounded vehicle is destroyed by the cops..
TEXTS_SENT_TO_PLAYERS
texts sent to other players
CALLS_MADE_TO_PLAYERS
phone calls made to other players
CALLS_MADE_TO_NPC
phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned)
INTERNET_BANK_BALANCE
players banking cash through the in-game internet.
ATM_BANK_BALANCE
players banking cash through ATM.
DLC_APPAREL_ACQUIRED_17
Shop ped apparel save data
DLC_APPAREL_USED_17
Shop ped apparel save data
STORED_LOTTERY_WEEK
Stores the lottery week
LOTTERY_TICKETS_BOUGHT
Stores number of lottery tickets bought
CODE_CRC
Code crc
TOURNAMENT_1_WINNER
is player a Tournement winner
TOURNAMENT_1_PARTICIPANT
is player a Tournement participant
MPPLY_CAP_CHEAT_START
CHEAT TRACKING No of missions started
MPPLY_CAP_CHEAT_END
CHEAT TRACKING no of missions ended
MPPLY_CAP_CHEAT_QUIT
CHEAT TRACKING no of missions quit
MPPLY_CAP_CHEAT_TALLY
Number of times cheated
CAPTURE_START
No of races started
CAPTURE_END
No of races ended
MPPLY_SUR_CHEAT_START
CHEAT TRACKING No of missions started
MPPLY_SUR_CHEAT_END
CHEAT TRACKING no of missions ended
MPPLY_SUR_CHEAT_QUIT
CHEAT TRACKING no of missions quit
MPPLY_SUR_CHEAT_TALLY
Number of times cheated
SURVIVAL_START
No of races started
SURVIVAL_END
No of races ended
MPPLY_LTS_CHEAT_START
CHEAT TRACKING No of missions started
MPPLY_LTS_CHEAT_END
CHEAT TRACKING no of missions ended
MPPLY_LTS_CHEAT_QUIT
CHEAT TRACKING no of missions quit
MPPLY_LTS_CHEAT_TALLY
Number of times cheated
LTS_START
No of races started
LTS_END
No of races ended
MPPLY_PARA_CHEAT_START
CHEAT TRACKING No of missions started
MPPLY_PARA_CHEAT_END
CHEAT TRACKING no of missions ended
MPPLY_PARA_CHEAT_QUIT
CHEAT TRACKING no of missions quit
MPPLY_PARA_CHEAT_TALLY
Number of times cheated
PARACHUTE_START
No of races started
PARACHUTE_END
No of races ended
MPPLY_IS_CHAR_SPECTATING
Is player spectating someone
MPPLY_TOGGLE_OFF_BIG_RADAR
Toggle names on big radar
DLC_APPAREL_ACQUIRED_18
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_19
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_20
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_21
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_22
Shop ped apparel save data
DLC_APPAREL_USED_18
Shop ped apparel save data
DLC_APPAREL_USED_19
Shop ped apparel save data
DLC_APPAREL_USED_20
Shop ped apparel save data
DLC_APPAREL_USED_21
Shop ped apparel save data
DLC_APPAREL_USED_22
Shop ped apparel save data
TATTOO_FM_VIEWED_9
MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_10
MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_11
MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_12
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_10
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_11
MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_12
MP Char 0 - Current Tattoos 4
TATTOO_FM_UNLOCKS_7
MP Char 0 - Tattoos Unlocks 7
TATTOO_FM_UNLOCKS_8
MP Char 0 - Tattoos Unlocks 8
TATTOO_FM_UNLOCKS_9
MP Char 0 - Tattoos Unlocks 9
TATTOO_FM_UNLOCKS_10
MP Char 0 - Tattoos Unlocks 10
TATTOO_FM_UNLOCKS_11
MP Char 0 - Tattoos Unlocks 11
TATTOO_FM_UNLOCKS_12
MP Char 0 - Tattoos Unlocks 12
DISABLE_DISPLAY_CANCEL_CALL
Toggle names on big radar
UNLOCK_RACE_HIPSTER_TSHIRT
Toggle names on big radar
UNLOCK_DM_HIPSTER_TSHIRT
Toggle names on big radar
CHAR_CHANGE_TANK_ADMIN
REMOVE THE TANK BY THE SCADMIN
CHAR_TANK_ADMIN_POSIX
REMOVE THE TANK RP BY THE SCADMIN

- NEW awards

AWD_WIN_CAPTURES
Win Captures
AWD_DROPOFF_CAP_PACKAGES
Drop-off Capture Packages
AWD_PICKUP_CAP_PACKAGES
Pick up Capture Packages
AWD_KILL_CARRIER_CAPTURE
Kill a package carrier in Capture
AWD_WIN_CAPTURE_DONT_DYING
Win a Capture without dying
AWD_NIGHTVISION_KILLS
Get kills while wearing Night Vision
AWD_ACTIVATE_2_PERSON_KEY
Activate 2 person key switches
AWD_CONTROL_CROWDS
Successfully control crowds
AWD_KILL_PSYCHOPATHS
Kill psychopaths
AWD_MENTALSTATE_TO_NORMAL
Return your Mental State to Normal
AWD_WIN_LAST_TEAM_STANDINGS
Win Last Team Standings
AWD_ONLY_PLAYER_ALIVE_LTS
Be the only player alive at the end of LTS
AWD_KILL_TEAM_YOURSELF_LTS
Kill the entire team yourself in LTS
AWD_STORE_20_CAR_IN_GARAGES
Store 20 vehicles in your Garages
AWD_TRADE_IN_YOUR_PROPERTY
Trade in your property
VEHICLE_WEAPONHASH
Weapon hash choosen when we enter a vehicle
UNLOCK_HIPSTER_TSHIRT_DOG
Toggle names on big radar
UNLOCK_HIPSTER_TSHIRT_VINYL
Toggle names on big radar
UNLOCK_HIPSTER_TSHIRT_MESS
Toggle names on big radar
CHALLENGE_LAUNCH_TIME
Toggle names on big radar
NUMBER_OF_CHALLENGES_TODAY
Toggle names on big radar
MPPLY_VEHICLE_ID_ADMIN_WEB
Vehicle id of the vehicle that is to be made available in the website.
ADMIN_WEAPON_GV_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_POSIX
REMOVE THE TANK RP BY THE SCADMIN
ADMIN_VEH_GV_BS_1
Give the player a vehicles in bitset 1 set by SCADMIN
ADMIN_VEH_GV_BS_2
Give the player a vehicles in bitset 2 set by SCADMIN
ADMIN_VEH_GV_BS_3
Give the player a vehicles in bitset 3 set by SCADMIN
ADMIN_VEH_GV_BS_4
Give the player a vehicles in bitset 4 set by SCADMIN
ADMIN_VEH_GV_BS_5
Give the player a vehicles in bitset 5 set by SCADMIN
ADMIN_VEH_GV_BS_6
Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_GV_BS_7
Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_1
Remove from the player a buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_BS_2
Remove from the player a buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_BS_3
Remove from the player a buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_BS_4
Remove from the player a buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_BS_5
Remove from the player a buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_BS_6
Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_7
Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEHICLE_POSIX
Posix of when the last give/remove buyable veh through SCADMIN was applied.
ADMIN_VEH_RM_NONBY_1
Remove from the player a non-buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_NONBY_2
Remove from the player a non-buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_NONBY_3
Remove from the player a non-buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_NONBY_4
Remove from the player a non-buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_NONBY_5
Remove from the player a non-buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_NONBY_6
Remove from the player a non-buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_NONBY_POSIX
Posix of when the last give/remove non buyable veh through SCADMIN was applied.
ADMIN_APARTM_GV_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_SLOT
REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_POSIX
REMOVE THE TANK RP BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_4
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_5
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_6
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_7
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_8
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_9
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_1
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_2
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_3
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_4
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_5
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_6
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_7
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_8
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_9
REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_POSIX
REMOVE THE TANK RP BY THE SCADMIN
TIME_NOTDROWNINWATER
Total time underwater.
FM_CELLPHONE_BACKGROUND
Import export stats
FM_CELLPHONE_THEME
Import export stats
TUPSTAT_BOOL1
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL2
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL3
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL4
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL5
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL6
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL7
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL8
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL9
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL10
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL11
Character Stat with Packed booleans index 0. Takes up to 64 booleans.
PARACHUTE_CURRENT_PACK
Current parachute pack
DLC_APPAREL_ACQUIRED_23
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_24
Shop ped apparel save data
DLC_APPAREL_USED_23
Shop ped apparel save data
DLC_APPAREL_USED_24
Shop ped apparel save data
MPPLY_DID_SAVE_TRANS
Did the player transfer saves from LG
WAS_CHAR_TRANSFERED
Was this character imported from Last Gen
LAST_USED_PARACHUTE
save which one they used and initialise with that in the next corona
BREATHING_APPAR_BOUGHT
MP Char 0 - PERSONAL -Number of silent kills
GOLF_HOLE_IN_ONES
MP Char 0 - number of hole in ones
TIME_FOR_ONE_ON_ONE_DM
Time limit for one on one death match
LAST_USED_CUSTOM_VEHICLE
Time limit for one on one death match
WALKING_STYLE
PLayers walking style
CHAR_FM_STORED_HAIRDO_SA
Shop ped apparel save data
CHAR_KIT_FM_PURCHASE10
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_10_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_10_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_10_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
MPPLY_VEHICLE_SELL_TIME
Timer for last sold vehicle
FLY_UNDER_BRIDGES
Number of times flown under a bridge
NUM_TIMES_DRUNK
number of times drunk
MONEY_SPENT_ON_VEHICLES
cash spent on vehicles
MONEY_SPENT_ON_WEAPONS
cash spent on weapons
MONEY_SPENT_ON_CLOTHES
cash spent on clothes
TIMES_COMPLETE_PLANETAKE
Number of times flown under a bridge
AUTO_EQUIP_HELMET
Number of times flown under a bridge
AUTO_EQ_HELMET_FLY_VEH
Number of times flown under a bridge
CHAR_KIT_FM_PURCHASE11
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_11_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_11_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_11_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
FM_ACT_PH5
Freemode activity phonecall
DLC_APPAREL_ACQUIRED_25
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_26
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_27
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_28
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_29
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_30
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_31
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_32
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_33
Shop ped apparel save data
DLC_APPAREL_ACQUIRED_34
Shop ped apparel save data
DLC_APPAREL_USED_25
Shop ped apparel save data
DLC_APPAREL_USED_26
Shop ped apparel save data
DLC_APPAREL_USED_27
Shop ped apparel save data
DLC_APPAREL_USED_28
Shop ped apparel save data
DLC_APPAREL_USED_29
Shop ped apparel save data
DLC_APPAREL_USED_30
Shop ped apparel save data
DLC_APPAREL_USED_31
Shop ped apparel save data
DLC_APPAREL_USED_32
Shop ped apparel save data
DLC_APPAREL_USED_33
Shop ped apparel save data
DLC_APPAREL_USED_34
Shop ped apparel save data
MPPLY_LTS_CREATED
MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
CRPILOTSCHOOL
MP Char 0 - Stores how many times the player has started mission script
CRDISTRICTCOPS
MP Char 0 - Stores how many times the player has started mission script
FM_CELLPHONE_QUICKLAUNCH
Phone stats
CHAR_KIT_FM_PURCHASE12
MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_12_FM_UNLCK
MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_12_FM_EQUIP
MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_12_FM_VIEWED
MP Char 0 - Player Kit Unlocked bitset 1
MPPLY_DLC_WEAPON_COUNT
Did the player transfer saves from LG
MPPLY_DLC_VEH_COUNT
Did the player transfer saves from LG
MESH_HEAD0
MP Char 0 - head mesh config
MESH_HEAD1
MP Char 0 - head mesh config
MESH_HEAD2
MP Char 0 - head mesh config
MESH_TEX0
MP Char 0 - head mesh config
MESH_TEX1
MP Char 0 - head mesh config
MESH_TEX2
MP Char 0 - head mesh config
MESH_HEADBLEND
MP Char 0 - head mesh config
MESH_TEXBLEND
MP Char 0 - head mesh config
MESH_VARBLEND
MP Char 0 - head mesh config
MESH_ISPARENT
MP Char 0 - head mesh config
MPPLY_POWER_OFF_RACE
Records number of times console powers off during a job
MPPLY_POWER_OFF_DM
Records number of times console powers off during a job
MPPLY_POWER_OFF_TDM
Records number of times console powers off during a job
MPPLY_POWER_OFF_BJ
Records number of times console powers off during a job
USING_HAIR_SA_STAT
MP Char 0 - Letting us know to use CHAR_FM_STORED_HAIRDO_SA
CHAR_IS_NG_VERSION
for NG character creator
TIMES_COMPLETE_DESTROYVEH
Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS1
Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS2
Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS3
Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS4
Number of times flown under a bridge
TUPSTAT_INT128
Character Stat with Packed integers index 122. Takes up to 8 integers
TUPSTAT_INT129
Character Stat with Packed integers index 123. Takes up to 8 integers
TUPSTAT_INT130
Character Stat with Packed integers index 124. Takes up to 8 integers
TUPSTAT_INT131
Character Stat with Packed integers index 125. Takes up to 8 integers
TUPSTAT_INT132
Character Stat with Packed integers index 126. Takes up to 8 integers
TUPSTAT_INT133
Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT134
Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT135
Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT136
Character Stat with Packed integers index 127. Takes up to 8 integers
COMPLETEDAILYOBJ
Freemode activity phonecall
COMPLETEDAILYOBJTOTAL
Freemode activity phonecall
TOTALDAYCOMPLETED
Freemode activity phonecall
TOTALWEEKCOMPLETED
Freemode activity phonecall
TOTALMONTHCOMPLETED
Freemode activity phonecall
CONSECUTIVEDAYCOMPLETED
Freemode activity phonecall
CONSECUTIVEWEEKCOMPLETED
Freemode activity phonecall
CONSECUTIVEMONTHCOMPLETE
Freemode activity phonecall
FEATURE_0
Next gen (Nose)
FEATURE_1
Next gen (Nose Profile
FEATURE_2
Next gen (Nose Tip)
FEATURE_3
Next gen(Brow)
FEATURE_4
Next gen (Cheek)
FEATURE_5
Next gen (Cheek Shape)
FEATURE_6
Next gen (Eyes)
FEATURE_7
Next gen (Lips)
FEATURE_8
Next gen (Jaw)
FEATURE_9
Next gen (Chin)
FEATURE_10
Next gen (Chin Shape)
FEATURE_11
Next gen (Neck)
FEATURE_12
Next gen (Chin Shape)
FEATURE_13
Next gen (Neck)
FEATURE_14
Next gen (Chin Shape)
FEATURE_15
Next gen (Neck)
FEATURE_16
Next gen (Chin Shape)
FEATURE_17
Next gen (Neck)
FEATURE_18
Next gen (Neck)
FEATURE_19
Next gen (Neck)
FEATURE_20
Next gen (Neck)
HEADBLENDOVERLAYCUTS_PC
Next gen (Neck)
HEADBLENDOVERLAYMOLES_PC
Next gen (Neck)
AWD_TAKEDOWNSMUGPLANE
Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down.
AWD_ODISTRACTCOPSNOEATH
Distract Cops Over Here Distracted cops without dying ~1~ times.
AWD_LESTERDELIVERVEHICLES
Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed.
AWD_DRIVELESTERCAR5MINS
Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins.
AWD_DAILYOBJCOMPLETED
Daily Objectives Daily Duty ~1~ Daily Objectives completed.
AWD_DAILYOBJWEEKBONUS
Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus.
AWD_DAILYOBJMONTHBONUS
Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus
ROCKSTAR_VERIFIED_HASH_0
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_1
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_2
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_3
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_4
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_5
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_6
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_7
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_8
Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_9
Rockstar verified job titles
HEIST_PROGRESS_HASH
Help text display
HEADBLEND_OVERLAY_BLUSHER
MP Char 0 - Head Blend Overlay Texture